EpicLanterns

Automatically toggles lanterns after sunrise and sunset or in other given time

Total Downloads: 1,590 - First Release: Sep 28, 2015 - Last Update: Sep 28, 2015

5/5, 5 likes
  1. I agree I search for "entity.LookupShortPrefabName() == "lantern_deployed.prefab")" but..I don't know where to search tje new name of lantern
     
  2. Use NightLantern it works
     
  3. So its been over a week since the update, I'm sure you are aware this mod is broken. Any chance we will see this updated soon?
    [DOUBLEPOST=1447514653][/DOUBLEPOST]
    I tried NightLantern and it didn't work for me
     
  4. You can use this until plugin owner updates, this works fine for me. :)
     

    Attached Files:

  5. Upon initial installation, this plugin did not work. I knew it had to be something along the lines of identification as it was apparently working according to the output, however, despite looking at a lantern the output was 0 lanterns on the map. I decided to look at the code and noticed the error in the identification, er well the name within the code, for the lanterns themselves. Here is the fix that works with the latest release of both the experimental rust server and oxide (as of Dec. 3rd updates).
     

    Attached Files:

  6. Working, thx ;-)
     
  7. Someone fix that please? :)
     
  8. [Oxide] 00:41 [Error] EpicLanterns plugin failed to compile!
    [Oxide] 00:41 [Error] EpicLanterns.cs(326,49): error CS1061: Type `BaseEntity' does not contain a definition for

    how to fix this?
     
  9. EpicLanterns plugin failed
    [DOUBLEPOST=1471793975][/DOUBLEPOST][Oxide] 18:34 [Error] EpicLanterns plugin failed to compile!
    [Oxide] 18:34 [Error] EpicLanterns.cs(342,32): error CS1061: Type `BaseEntity' d
    oes not contain a definition for `LookupShortPrefabName' and no extension method
    `LookupShortPrefabName' of type `BaseEntity' could be found. Are you missing an
    assembly reference?
     
  10. [Oxide] 3:21 AM [Warning] Waiting for another application to stop using script: EpicLanterns
    [Oxide] 03:22 [Error] Timed out waiting for plugin to be compiled: EpicLanterns
    [Oxide] 03:22 [Info] EpicLanterns was compiled successfully in 1664ms
    [Oxide] 03:22 [Warning] Ignored unexpected plugin compilation failure: EpicLanterns
    [Oxide] 03:22 [Error] Error while compiling Timed out waiting for compilation
    [Oxide] 03:22 [Error] EpicLanterns plugin failed to compile!
    [Oxide] 03:22 [Error] EpicLanterns.cs(342,32): error CS1061: Type `BaseEntity' does not contain a definition for `LookupShortPrefabName' and no extension method `LookupShortPrefabName' of type `BaseEntity' could be found. Are you missing an assembly reference?
    [DOUBLEPOST=1473150639][/DOUBLEPOST]
    [Oxide] 03:29 [Error] EpicLanterns plugin failed to compile!
    [Oxide] 03:29 [Error] EpicLanterns.cs(342,32): error CS1061: Type `BaseEntity' does not contain a definition for `LookupShortPrefabName' and no extension method `LookupShortPrefabName' of type `BaseEntity' could be found. Are you missing an assembly reference?
    [DOUBLEPOST=1473150837][/DOUBLEPOST]please someone fix this :(
     
  11. You need to add the ceiling lights to this great Mod, Please
     
  12. 28 EpicLanterns - Failed to compile: EpicLanterns.cs(342,32): error CS1061: Type `BaseEntity' does not contain a definition for `LookupShortPrefabName' and no extension method `LookupShortPrefabName' of type `BaseEntity' could be found. Are you missing an assembly reference?


    how do i fix this??>
     
  13. update the plugin to the latest