EntityOwner
Moved
Total Downloads: 7,293 - First Release: Jul 23, 2015 - Last Update: Dec 8, 2017
- 5/5, 25 likes
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Thank you!
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No Problem
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Excellent, nice work!
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Hi, yesterday i trying to load this plugin and got this error. please help.
18:17 [Error] Error while compiling EntityOwner.cs(250,123): error CS1061: Type `BaseEntity' does not contain a definition for `LookupShortPrefabName' and no extension method `LookupShortPrefabName' of type `BaseEntity' could be found. Are you missing an assembly reference?Last edited by a moderator: Jul 19, 2016 -
Few posts above your post , use that or click here EntityOwner | Page 20 | Oxide
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thx! i didn't see it.
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Any fix or /own all ?
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Need to know what the problem is first
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Calytic Community Admin Community Mod
Calytic updated EntityOwner with a new update entry:
3.0.5
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You need to fix line 624 and 652
from
buildingPrivlidges
to
buildingPrivilege -
Calytic Community Admin Community Mod
thank you resistance
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Calytic Community Admin Community Mod
Calytic updated EntityOwner with a new update entry:
3.0.51
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Happy to help
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Right after todays rust update I get the following compiler errors:
Code:EntityOwner.cs(319,49) warning CS0472 The result of comparing value type `ulong' with null is always `false' EntityOwner.cs(769,21) warning CS0472 The result of comparing value type `ulong' with null is always `false' EntityOwner.cs(823,29) warning CS0472 The result of comparing value type `ulong' with null is always `false' EntityOwner.cs(771,21) warning CS0162 Unreachable code detected EntityOwner.cs(825,29) warning CS0162 Unreachable code detected EntityOwner.cs(319,49) warning CS0472 The result of comparing value type `ulong' with null is always `false' EntityOwner.cs(769,21) warning CS0472 The result of comparing value type `ulong' with null is always `false' EntityOwner.cs(823,29) warning CS0472 The result of comparing value type `ulong' with null is always `false' EntityOwner.cs(771,21) warning CS0162 Unreachable code detected EntityOwner.cs(825,29) warning CS0162 Unreachable code detected
Last edited by a moderator: Jul 22, 2016 -
Wulf Community Admin
Not errors, just warnings that do not hurt or affect it at all. -
That is not an excuse... warnings mean something too... i am a developer too and I do not release code without a CLEAN compiler log. I still do not want them in my compiler log PLUS they were not there before.... I had a clean compiler log last night.
These should be fixed by the developer. -
Wulf Community Admin
Not giving you an excuse, just telling you that they aren't errors, just warnings. I highly doubt those all happened overnight though, the changes aren't from Rust or anything that would happen from a Rust update, just style warnings and such from C#. I'm with you though on the no warnings thing, I keep all of mine clean.
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Hey Wulf, it seems, someone has come to show us, how the pro's do work with code.
Well, i'm prepared for lesson one, pencil and paper are ready
