This is what i am doing with timed execute but this way means the game wont auto end if one of the teams win it will have to wait the timer but i dont relay know another way how to do this
"TimerRepeat": {
"createtimer 50 "Next Game Starts In"": 0, //next game timer
"createtimer 900 "Walls Fall In"": 50, //wall fall timer
"airstrike -513.1 10.9 -101.5": 882, //Sends a aitstrike to middle walls (18s for the plain to get to the wall)
"announce.announce The Walls Have Fallen": 900,
"createtimer 599 "Game Ends In"": 901, //Game End Timer
"placeback middlewall": 1500, //Places back the middle wall
[DOUBLEPOST=1471861618][/DOUBLEPOST]Lol i didn't think that through i need to put it on "TimerOnce": {
Rust Embankment
Discussion in 'Plugin Requests' started by Juli(RusTenas), Jul 18, 2016.
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You can't just exactly copy a custom gamemode, will lead to a lot of issues.
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Hey guys, so i have gotten requests on my server to make embankment as an event. As i dont code, i was wondering if anyone could possibly make an embankment plugin?
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Hello,
I was working on a CombatTag like plugin, I guess they are similar as embankment.
I didn't get the time to finish it yet. -