It has been added. What seems to be the problem? I haven't had complaints for it yet
[DOUBLEPOST=1455691457][/DOUBLEPOST]The vault is the banks "vault", All fees that users pays goes in here. Currently it's a placeholder for later use, still interesting to see how much users have paid.
[DOUBLEPOST=1455691931][/DOUBLEPOST]The limiting of accounts could cause users to complain, especially if they want to see how "rich" they can actually get. However, I can look into adding this.
The main aim I have for the VAULT, is that all interest paid to users should come from this and as well as "Good Samaritan reward", what the latter means is that the BountyHunters plugin will auto place bounties on users that are infamous, this reward will come from the vault.
I could make the amount for playing on the server to also pay from the vault, but it will deplete it quickly on a server.
I actually have a lot of visions for the bank, adding a dueling plugin (currently being devved), a mayoral plugin, ect.
[DOUBLEPOST=1455692089][/DOUBLEPOST]Yes it could be. And I wanted to implement this for both plugins already. The issue that I am facing with is destruction of these buildings are a high possibility, especially now that they will be introducing the raids.

EconomyBanks
Banking, cash, interest, tax, money drop on death, and more
Total Downloads: 1,881 - First Release: Jan 19, 2016 - Last Update: May 12, 2018
- 5/5, 8 likes
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Well sometimes it cannot find the player, but actually it might have been my mistake, never mind forget I said anything lol
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No problem. If there are errors just let me know
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Hi, people on my server found an exploit using transfer command.
They were able to get millions using this method:
player1: /money transfer player2 -5000
instantly player1 get 5000$..
This exploit completely broke the plugins. -
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My fault, sorry have to post on another plugins. Really sorry
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I know for a fact that that was the first exploit I made sure was not possible to happen. The cash side and account side works flawlessly in this regard.
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Pho3niX90 updated Economy Banks with a new update entry:
1.5.0
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Is there a reason the "/reload EconomyBanks" command doesn't work after the update or am I simply complete dumb?
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Pho3niX90 updated Economy Banks with a new update entry:
1.5.2
[DOUBLEPOST=1456157344][/DOUBLEPOST] -
The plugin don't load
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Code:
21:07 [Info] EconomyBanks was compiled successfully in 1797ms 21:07 [Info] Loaded plugin EconomyBanks v1.5.2 by Pho3niX90 21:07 [Info] [EconomyBanks] EconomyBanks is fully functional 21:07 [Info] [EconomyBanks] EconomyBanks is fully functional 21:07 [Error] Failed to initialize plugin 'EconomyBanks v1.5.2' (NullReferenceException: Object reference not set to an instance of an object) 21:07 [Debug] at Oxide.Plugins.EconomyBanks.getClanId (.PlayerSession player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EconomyBanks.CheckForAccount (.PlayerSession player, Boolean forClan) [0x00000] in <filename unknown>:0 at Oxide.Plugins.EconomyBanks.Loaded () [0x00000] in <filename unknown>:0 at Oxide.Plugins.EconomyBanks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0 21:07 [Info] Unloaded plugin EconomyBanks v1.5.2 by Pho3niX90 21:07 [Info] No previous version to rollback plugin: EconomyBanks
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[DOUBLEPOST=1456174686][/DOUBLEPOST]
Please send me your entire log file. -
Yes I have HWClans
[DOUBLEPOST=1456175466][/DOUBLEPOST]Check your pm
[DOUBLEPOST=1456181158][/DOUBLEPOST]News?
[DOUBLEPOST=1456181509][/DOUBLEPOST]/balance don't work too -
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only /balance. I know in the config you don't have that command but it used to work
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Any way to make it an option to disable clan banks?
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