EasyFurnace

Auto fills and auto starts furnaces

Total Downloads: 4,207 - First Release: Jun 30, 2015 - Last Update: Sep 29, 2016

5/5, 7 likes
  1. Stacks are set to 100k in size but this was happening with anything between 10k and 50k. The exact moment the wood gets lost is when you place your stack of ore into the furnace, it gets split and the wood is subtracted from the main stack but never gets passed to the furnace itself. I tried to pinpoint any errors at the time but I found nothing.

    It is a strange one as everything is fine at first, it just goes wrong after a few hours if it is not reloaded.
     
  2. Swinder, remove the mod from your server for now and I will release a new version later on tonight. I'll fix the hole I mentioned and add some RCON messages so the mod gives a bit more info. Hopefully we'll be able to figure what's going on.

    To anyone else running this mod, please be aware of this bug, it might be affecting your server as well, report any other occurrence of this here ASAP.

    As a side note, I run 4k stacks on my server and I haven't had any such issues with the mod myself.. Server's been running since patch with no restarts and it still works like a champ.
     
  3. I think it would make more sense for it to go to 3 stacks if that's possible. 2 Stacks still leaves an open space in the furnace even after the sulfur and charcoal start producing. Other than that, loving the plugin. Metal is perfect
     
  4. 3 stacks actually produce too much sulfur if its a full stack. With vanilla ratios you end up with 20% of the sulfur on the ground thats why i went with 2
     
  5. Deicide666ra updated EasyFurnace with a new update entry:

    Bug fix + added ResourceId for Updater

     
  6. how too get the furnce too work with out metal frag

    And done much better no more metal frag needed
     
    Last edited by a moderator: Jul 30, 2015
  7. Next version will have per-user configurable levels for autofilling so you won't be needing to mod my mod to get what you want anymore :)

    BTW, unless I'm mistaken your 3 stacks won't have the same size with your code. This would work better I think:

    Code:
    var item1 = item.SplitItem(item.amount / 3);
    var item2 = item;
    var item3 = item2.SplitItem(item2.amount / 2);
     
  8. sounds good just remove the metal frag makes no scene for smelting I made easy for u already :)
     
  9. Makes no sense? You do realize that your method (even though it preserves charcoal whereas mine doesn't) is 25% less efficient on wood? Wood being the most annoying resource ever to gather in this game, this is a significant advantage.

    Anyways like I said, I'll make it configurable :) I got some other projects to finish first but when I get time it's gonna get some love :)
     
  10. ALL I'M SAYING IS WHY NEED METAL FRAG MATE so what u say is I have too put metal ore start furnace too make metal frag then take every thing out then put metal ore in too start magic furnace too start do see my point now fn weird that why I removed Ur metal frag
     
  11. I honestly don't see the problem, but anyways, next version you'll be able to do whatever :)
     
  12. I don't know how many of you are using this plugin, but I just wanted to let you all know I'll release a new version soon that supports large furnaces and campfires (for food), so hang in there :)
     
  13. says its out of date =(
     
  14. Where? Still using it on my server and it still works fine.. just doesn't handle Large Furnaces.
     
  15. o i c, any
    chance you will update it for large furnace?
     
  16. It's something I want to do, but I'm not sure how I will handle it considering dragging 1 stack will make no sense with the size of that thing. I'll see if I can use another method and perhaps move ALL ore from the player to the furnace and organize it optimally. I started doing tests last night to make sure I understand this new beast.. it's not working as I expected so I need to do some research.
     
  17. awesome! ty, by the way, since they updated just recently, does that break all the plugs?
     
  18. For the most part no, but some plugins will need updates that's for sure. Just make sure you are watching all the plugins you have installed and you should get alerts when new versions come out. I have about 15 plugins running on mine and only two have issues from what I can see.
     
  19. can you update for new ore types?
     
  20. Will do tonight