1. Greetings.

    I try to modify crafttime for a small amount of people in a group...

    but if i use this-
    Code:
        task.blueprint.time -=  task.blueprint.time / 2
    it just reduces the task everytime its done by half. so at the end its instant....

    some rather easy way to prevent that?
     
  2. better to write:
    task.blueprint.time /= 2;

    not means it works but you write more code than needed ^^