
Duel AKA Wager of Battle
Players can duel one another for money, winner gets the cash
Total Downloads: 651 - First Release: Feb 26, 2016 - Last Update: Jan 9, 2017
- 5/5, 4 likes
-
-
-
-
Pho3niX90 updated Duel AKA Wager of Battle with a new update entry:
0.1.3
[DOUBLEPOST=1483957301][/DOUBLEPOST]@[SBS] MaximusSavage please try the update, it is untested.
just set your infamy ingame to revert = duel setup infamy revert -
-
Attached Files:
-
-
Error while compiling Duel.cs(496,34): error CS0246: The type or namespace name `PlayerSession' could not be found. Are you missing an assembly reference?
-
it's bugged, duels get stuck forever. i think it needs a timeout both for the requests and for the duels. my suggestion : 30 seconds timeout for req, 5 mins for duels, if it hasnt detected a winner it can just refund the people's accounts ? oh also im 99% sure i saw it one time take the money at the time of request, and another time only took it once they accepted, i think i lost the amount the first time permanently too.
sorry to bear bad news -
Wulf Community Admin
-
-
Hello, add a function to use an item instead of the (economy) for example/duel req and need 1 Ruby for entering an arena
-
Hello, I like this plugin, but do not want to join the bank, I would like to be able to open an event, in a certain period of time so that players duel each other, after the winner and the winner duel, the final winner will be rewarded, can be achieved?
-
I believe my idea will allow more people to use this plugin
[DOUBLEPOST=1497794283][/DOUBLEPOST]Are there any serious people to help us realize it? -
Don't you have an administrator to help me?
-
Help
Singleton<AlertManager>.Instance.GenericTextNotificationServer("Ping: {1}", player.Id, player.Ping);
Error while compiling: PlayerX.cs(44,38): error CS1501: No overload for method `GenericTextNotificationServer' takes `3' arguments -
оne bug: before accepting duel any player in home can write "tpr/home" and after which he teleports from the arena with kit