1. Help !
    Nobody to help us please?
    I tried to remove many plugins and despite that, the error comes back after several days without anything. I really do not understand why ^^
    Help please.

    Error last week :
    Code:
    disconnecting: NullReferenceException: Object reference not set to an instance of an object
    Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Int64 size)
    Client.OnEntities (Network.Message packet)
    Client.OnNetworkMessage (Network.Message packet)
    Facepunch.Network.Raknet.Client.HandleMessage ()
    UnityEngine.Debug:LogException(Exception)
    Facepunch.Network.Raknet.Client:HandleMessage()
    Facepunch.Network.Raknet.Client:Cycle()
    Client:Update()Version: 25909
    Error today :
    Code:
    disconnecting: NullReferenceException: Object reference not set to an instance of an object
    Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Int64 size)
    Client.OnEntities (Network.Message packet)
    Client.OnNetworkMessage (Network.Message packet)
    Facepunch.Network.Raknet.Client.HandleMessage ()
    UnityEngine.Debug:LogException(Exception)
    Facepunch.Network.Raknet.Client:HandleMessage()
    Facepunch.Network.Raknet.Client:Cycle()
    Client:Update()Version: 26019
     
  2. PLEASE HELP

    @Wulf :
    Do you have an idea?

    Problem areas are created randomly on the map. I tried to remove many plugins but this error comes back after a while.
    I really do not understand where she comes from and how to fix it.

    A research idea?

    Here is a video of the error.
    Once inside, no other solution than to teleport the body elsewhere.
    Otherwise the connection to the server is impossible.



    (15:54:00) | ---/---/☣ XTREMRUST ☣ disconnecting: Object reference not set to an instance of an object
    at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Int64 size) [0x00000] in <filename unknown>:0
    at Client.OnEntities (Network.Message packet) [0x00000] in <filename unknown>:0
    at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0
    at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0

    (15:54:26) | ---/---/☣ XTREMRUST ☣ disconnecting: Object reference not set to an instance of an object
    at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Int64 size) [0x00000] in <filename unknown>:0
    at Client.OnEntities (Network.Message packet) [0x00000] in <filename unknown>:0
    at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0
    at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0
     
  3. rate to high is the problem
     
  4. But no
     
  5. Really nobody has a solution to this problem ?
    I have not had this problem for 5 days and now areas on the map are in error. It's really annoying !
     
  6. Last mistake yesterday

    Code:
    (03:21:07) | xxx/xxx/xxx disconnecting: NullReferenceException: Object reference not set to an instance of an object
    Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Int64 size)
    Client.OnEntities (Network.Message packet)
    Client.OnNetworkMessage (Network.Message packet)
    Facepunch.Network.Raknet.Client.HandleMessage ()
    UnityEngine.Debug:LogException(Exception)
    Facepunch.Network.Raknet.Client:HandleMessage()
    Facepunch.Network.Raknet.Client:Cycle()
    Client:Update()
     
  7. I get something completely different, mine has to do with some sort of boolean value, i've been looking everywhere for something related to this but nothing, am i the first or something?
     
  8. Wulf

    Wulf Community Admin

  9. Rust Oxide (updated)
    Sorry for my bad tranlate, i'm french user, y use google translate.

    An idea what can trigger this problem in several players?
    I have teleported the players to another position on the map so that they can reconnect without having this when it appears



    NullReferenceException: Object reference not set to an instance of an object
    at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x00000] in <66e31eaace0d41bda1a527b94a853a46>:0
    at Client.OnEntities (Network.Message packet) [0x00025] in <66e31eaace0d41bda1a527b94a853a46>:0
    at Client.OnNetworkMessage (Network.Message packet) [0x000df] in <66e31eaace0d41bda1a527b94a853a46>:0
    at Facepunch.Network.Raknet.Client.HandleMessage () [0x00206] in <17f9437afc7e44008d69a2da86c10dee>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Facepunch.Network.Raknet.Client:HandleMessage()
    Facepunch.Network.Raknet.Client:Cycle()
    Client:Update()

    (Filename: <66e31eaace0d41bda1a527b94a853a46> Line: 0)

    Disconnected (Object reference not set to an instance of an object
    at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x00000] in <66e31eaace0d41bda1a527b94a853a46>:0
    at Client.OnEntities (Network.Message packet) [0x00025] in <66e31eaace0d41bda1a527b94a853a46>:0
    at Client.OnNetworkMessage (Network.Message packet) [0x000df] in <66e31eaace0d41bda1a527b94a853a46>:0
    at Facepunch.Network.Raknet.Client.HandleMessage () [0x00206] in <17f9437afc7e44008d69a2da86c10dee>:0 ) - returning to main menu
     
  10. Hello,

    Players on my server are getting disconnected with this error:

    Code:
    disconnecting: NullReferenceException: Object reference not set to an instance of an object
    Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <346088f5fe7f42f0a71e9e9d234a0e3c>:0)
    Client.OnEntities (Network.Message packet) (at <346088f5fe7f42f0a71e9e9d234a0e3c>:0)
    Client.OnNetworkMessage (Network.Message packet) (at <346088f5fe7f42f0a71e9e9d234a0e3c>:0)
    Facepunch.Network.Raknet.Client.HandleMessage () (at <7071592111434b619c510cae1fb77f10>:0)
    UnityEngine.Debug:LogException(Exception)
    Facepunch.Network.Raknet.Client:HandleMessage()
    Facepunch.Network.Raknet.Client:Cycle()
    Client:Update()Version: 28050
    Please Help,
    Thanks!
     
  11. what about this @Wulf
    Code:
    Disconnected (IndexOutOfRangeException: Index was outside the bounds of the array.UnityEngineInternal.WebRequestUtils.MakeInitialUrl (System.String targetUrl, System.String localUrl) (at <6053553521a346c69274ace8db2e1ac0>:0)UnityEngine.Networking.UnityWebRequest.set_url (System.String value) (at <6053553521a346c69274ace8db2e1ac0>:0)UnityEngine.Networking.UnityWebRequest..ctor (System.String url, System.String method, UnityEngine.Networking.DownloadHandler downloadHandler, UnityEngine.Networking.UploadHandler uploadHandler) (at <6053553521a346c69274ace8db2e1ac0>:0)UnityEngine.Networking.UnityWebRequest.Get (System.String uri) (at <6053553521a346c69274ace8db2e1ac0>:0)UnityEngine.WWW..ctor (System.String url) (at <0d5e31179593430ca91c74008930a760>:0)CommunityEntity+<LoadTextureFromWWW>c__Iterator0.MoveNext () (at <346088f5fe7f42f0a71e9e9d234a0e3c>:0)UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <7848bf5ffb154531ab6a4765738d835a>:0)UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)CommunityEntity:CreateComponents(GameObject, Object)CommunityEntity:AddUI(RPCMessage)CommunityEntity:OnRpcMessage(BasePlayer, UInt32, Message)BaseEntity:CL_RPCMessage(UInt32, UInt64, Message)Client:OnRPCMessage(Message)Client:OnNetworkMessage(Message)Facepunch.Network.Raknet.Client:HandleMessage()Facepunch.Network.Raknet.Client:Cycle()Client:Update()
     
  12. Wulf

    Wulf Community Admin

    Not related to this thread.