Not much of an Oxide developer but I know a bit about coding was wondering if this is possible, if so what would I need to do?
Disabling guns or PvP within a radius?
Discussion in 'Hurtworld Development' started by Enclave, Feb 1, 2016.
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Wulf Community Admin
I don't think you can disable them entirely, but you could stop damage to them or reject the firing with OnPlayerInput.
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That would work too, like I said I don't know much about oxide, would this require a lot to make?
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Hi Laser, hijacking this one a bit - I've added you on steam if you're around at any point and wouldn't mind helping with a couple Q's
I'm looking for any real way (without a hook, as one hasn't been implemented yet) to avoid player damage between sources. With the recoil, bows etc I cant necessarily utilise the crosshair location/target as a reliable source.