Consider this:
In that list, I get both elements that are actually on the map and the "models" for these items, the ones that are cloned to create the others.Code:var collectibles = Resources.FindObjectsOfTypeAll<CollectibleEntity>();
How to I tell them apart reliably?
Differentiating models from instances?
Discussion in 'Rust Development' started by Deicide666ra, Jul 28, 2015.
