I am working on a GUI. I made it working on a 1600x900 resolution but when I test it on a different resolution looks like the GUI is on a different position. Like 2cm right.
Is that normal?
Solved Different GUI position on differents resolutions
Discussion in 'Rust Development' started by Reynostrum, Jul 5, 2016.
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Wulf Community Admin
Yes, it will appear different at every resolution.
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Ok. But if I use a 100% width, it will on the same position? Like InfoPanel.
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Wulf Community Admin
Not exactly, pretty hard to make it look good at all resolutions. -
Ok. Let me ask you other thing Wulf.
I am trying to make a GUI. On that GUI a have a text with a value that changes. Do you have any idea what can I do to reload that value on the GUI but without reloading the full GUI?
Code:void CrearGUIGlobal(BasePlayer player) { var Elementos = new CuiElementContainer(); var GUIGlobal = Elementos.Add(new CuiPanel { Image = { Color = "0 0 0 0.91" }, RectTransform = { AnchorMin = "0 0.969", AnchorMax = "1 0.995" }, CursorEnabled = false }, "HUD/Overlay", "GUIGlobal"); Elementos.Add(new CuiLabel { Text = { Text = Something, FontSize = 13, Align = TextAnchor.MiddleLeft }, RectTransform = { AnchorMin = "0 0", AnchorMax = "1 1" } }, GUIGlobal); CuiHelper.AddUi(player, Elementos); } -
Wulf Community Admin
You can either send it all again, or send the part you don't want to update separately.
