I'm playing with
to try to detect when there is a protocol mismatch due to server being outdated, but I'm just getting kicked without the hook triggering. Is there something else I should be using or is this not possible? The kicks don't even trigger the OnUserKicked or OnPlayerKicked hooks.Code:void OnClientAuth(Connection connection) { Puts("OnClientAuth works!"); }
Solved Detecting protocol change?
Discussion in 'Rust Development' started by Werkrat, Apr 19, 2018.