Is there a way to tell what a player uses to connect. For example if I give a player the domain name to use client.connect
Is there a way to tell if the used the domain or ip address? I'm leaning towards no since the domain resolves to the ip anyways
Solved Detecting address used to connect?
Discussion in 'Rust Development' started by Austinv900, Aug 16, 2016.
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The server end will always see only the IP, not that it is behind a domain (unless your server is also a DNS server for a LAN, and you only care about the LAN
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I guess the only practical way to figure out if your players come with the domain name or actual IP would be to compare your domain host statistics to your actual server connections.
