1. hey,

    i'm spawning a smoke prefab with Effect.server.Run("assets/bundled/prefabs/fx/smoke/generator_smoke.prefab", airplane.transform.position, Vector3.up, null, true);

    But the prefab isnt kill himself. How can i set a alive time or kill the prefab?
     
  2. Wulf

    Wulf Community Admin

    You'd have kill the entity it created I believe. So you'd need to scan for or find what entity it is.
     
  3. I tested to create a prefab but i cant create an prefab. How to create a prefab?
    Code:
                var ent = GameManager.server.CreatePrefab("assets/bundled/prefabs/fx/smoke/generator_smoke.prefab", airplane.transform.position, new Quaternion());
                ent.Spawn(); //<- Doesn't work
                timer.Once(time, () =>
                {
                    ent.Kill(); //<- Doesn't work
                    SpawnEntity(time);
                });
                
     
    Last edited by a moderator: Nov 9, 2016