1. Y y i am talking about the normal decay of the game, decay start after 24h if player don't open a door in house, want know if you can add this in plugin.
     
  2. Eat

    Eat

    Why "DecayBuildingsPercentageTwig": "7" = 17% ?
    [DOUBLEPOST=1448031052][/DOUBLEPOST]And why, when the ToolCupboard the ground -it does not rot?
    Canthisbe changed in the settings?
     
  3. @SeBL4RD 2 Ah that one, i can check see if its a flag i can access

    @Eat Shouldnt do! there is something strange with the way the hurt command works, but ill put that on the list of things to look at, in theory the %dmg is based on the Max HP of the item so if the item has 100HP maximum and you have it set to 17% it should do 17% of the maximum HP per tick, i think theres some form of resistance that comes into play so i will need to code around that
     
  4. Eat

    Eat

    "DecayGatesWallsNoCupboardPercentage": "100",
    are sure it works?
    both equally rot
     
  5. Froze my server twice this morning, 2nd time after the last update. Had to remove it, can't have that constantly going on :(
     
  6. @MeatCircus Messaged you on Slack, if you can throw me your config that would be great!
     
  7. Eat

    Eat

    @MeatCircus
    How often to apply damage to blocks (DecayEntitiesEvery and DecayBuildingsEvery)?
    And what online!?
     
  8. It's the default cfg I dont think I changed anything
     

    Attached Files:

  9. same here

    "DecayAllEntities": true,
    I put on true or false?

    30 secs "decayevery" is just to test it out, console appears that gave decay in Entities, but nothing in building, after that, server freezes, I can not open doors/chests or crafting =/

    Code:
    {
      "DecayAllEntities": true,
      "DecayBuildings": true,
      "DecayBuildingsArmored": true,
      "DecayBuildingsEvery": "30",
      "DecayBuildingsMetal": true,
      "DecayBuildingsNoCupboard": true,
      "DecayBuildingsNoCupboardArmored": true,
      "DecayBuildingsNoCupboardMetal": true,
      "DecayBuildingsNoCupboardPercentageArmored": "5",
      "DecayBuildingsNoCupboardPercentageMetal": "5",
      "DecayBuildingsNoCupboardPercentageStone": "5",
      "DecayBuildingsNoCupboardPercentageTwig": "5",
      "DecayBuildingsNoCupboardPercentageWood": "5",
      "DecayBuildingsNoCupboardStone": true,
      "DecayBuildingsNoCupboardTwig": true,
      "DecayBuildingsNoCupboardWood": true,
      "DecayBuildingsPercentageArmored": "2",
      "DecayBuildingsPercentageMetal": "2",
      "DecayBuildingsPercentageStone": "2",
      "DecayBuildingsPercentageTwig": "2",
      "DecayBuildingsPercentageWood": "2",
      "DecayBuildingsStone": true,
      "DecayBuildingsTwig": true,
      "DecayBuildingsWood": true,
      "DecayEntitiesEvery": "30",
      "DecayEntitiesNoCupboardPercentage": "10",
      "DecayEntitiesNotInCupboardRange": true,
      "DecayEntitiesPercentage": "5",
      "DecayGatesWalls": true,
      "DecayGatesWallsEvery": "3600",
      "DecayGatesWallsNoCupboard": true,
      "DecayGatesWallsNoCupboardPercentage": "5",
      "DecayGatesWallsPercentageStone": "3",
      "DecayGatesWallsPercentageWood": "3",
      "DisableStandardDecay": true,
      "EntityList": {
        "Angry Jack-o-lantern": "jackolantern.angry.prefab",
        "Autoturret": "autoturret_deployed.prefab",
        "Barbed Wood Barricade": "barricade.woodwire.prefab",
        "bed": "bed_deployed.prefab",
        "campfire": "campfire.prefab",
        "Concrete Barricade": "barricade.concrete.prefab",
        "double sign post": "sign.post.double.prefab",
        "Furnace": "furnace.prefab",
        "Hanging Banner": "sign.hanging.banner.large.prefab",
        "Hanging Sign": "sign.hanging.prefab",
        "Happy Jack-o-lantern": "jackolantern.happy.prefab",
        "Huge Wood Sign": "sign.huge.wood.prefab",
        "Ladder": "ladder.wooden.wall.prefab",
        "Landscape Pictureframe": "sign.pictureframe.landscape.prefab",
        "Lantern": "lantern.deployed.prefab",
        "Large Furnace": "furnace.large.prefab",
        "Large Water Catcher": "water_catcher_large.prefab",
        "Large Wood Sign": "sign.large.wood.prefab",
        "Large Wooden Box": "box.wooden.large.prefab",
        "Medium Sign": "sign.medium.wood.prefab",
        "Metal Barricade": "barricade.metal.prefab",
        "Ornate Hanging Sign": "sign.hanging.ornate.prefab",
        "Portrait Pictureframe": "sign.pictureframe.portrait.prefab",
        "Repair Bench": "repairbench_deployed.prefab",
        "Research Table": "researchtable_deployed.prefab",
        "Sandbags": "barricade.sandbags.prefab",
        "Shelves": "shelves.prefab",
        "Sign Pictureframe XL": "sign.pictureframe.xl.prefab",
        "Sign Pictureframe XXL": "sign.pictureframe.xxl.prefab",
        "Sign Pole Banner": "sign.pole.banner.large.prefab",
        "Sign Post Town Roof": "sign.post.town.roof.prefab",
        "Signpost Single": "sign.post.single.prefab",
        "Small Refinery": "refinery_small_deployed.prefab",
        "Small Stash": "small_stash_deployed.prefab",
        "Small Storage Container": "woodbox_deployed.prefab",
        "Small Water Catcher": "water_catcher_small.prefab",
        "Small Wood Sign": "sign.small.wood.prefab",
        "Stone Barricade": "barricade.stone.prefab",
        "Tall Pictureframe": "sign.pictureframe.tall.prefab",
        "Town Sign Post": "sign.post.town.prefab",
        "Wood Barricade": "barricade.wood.prefab"
      }
    }
     
  10. Eat

    Eat

    "DecayAllEntities": true
    - need false
     
  11. okay :) thanks, this may be the reason for freezing?
     
  12. Eat

    Eat

    I think so )
     
  13. Hey I just want to thank you for your mod.
    Today I set everysetting except for entities to false, I set the time to 10 seconds and set the damage to 50%.
    I then removed all entities from the list except for the XL painting sign and let it run.

    I have now fixed the bugged sign by removing it haha :)

    Thanks I can now get back into my server :)
     
  14. So did anyone figure out what was causing the server freezing/crashing? Was it the decay all entities option causing the problem?
     
  15. This plugin can turn the decay entire of a building to off?
     
  16. Eat

    Eat

    Oh....yes - huge freezing (10 min+++ and all disconnect)!!!
    Тhe plugin removes well lights \ stoves and other entities, but when he takes a swing at building blocks - a*s.
     
  17. We tried this plugin today and the server did freeze as well.
    Nothing was responsive, but noone got kicked from server until I restarted it
    The config was NOT changed from default.

    The last message in RCON was:
    (08:48:02) | [Oxide] 8:47 AM [Info] [Decay Everything] Decayed Entites No Cupboard: 1568

    hope that helps

    EDIT: I added the defaulted config file that was created by the plugin.
     

    Attached Files:

  18. same here
     
  19. + 1 server freeze. default config.
     
  20. Sorry ive been ill over the weekend so ive not had a chance to take a look at what was causing the issue, first thought is that its trying to run all the removes at once (The default config has everything set to be the same time), hopefully I might get a chance to look today between throwing up