I've experimented with changing various decay variables:
Tried to build, upgrade, remove in an effort to update gui/game without success. Are these commands not active or is the tool cupboard GUI just not displaying correctly?Code:decay.bracket_0_blockcount 15 Between 0 and this value are considered bracket 0 and will cost bracket_0_costfraction per upkeep period to maintain decay.bracket_0_costfraction 0.1 Blocks within bracket 0 will cost this fraction per upkeep period to maintain decay.bracket_1_blockcount 50 Between bracket_0_blockcount and this value are considered bracket 1 and will cost bracket_1_costfraction per upkeep period to maintain decay.bracket_1_costfraction 0.15 Blocks within bracket 1 will cost this fraction per upkeep period to maintain decay.bracket_2_blockcount 125 Between bracket_1_blockcount and this value are considered bracket 2 and will cost bracket_2_costfraction per upkeep period to maintain decay.bracket_2_costfraction 0.2 Blocks within bracket 2 will cost this fraction per upkeep period to maintain decay.bracket_3_blockcount 200 Between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will cost bracket_3_costfraction per upkeep period to maintain decay.bracket_3_costfraction 0.333 Blocks within bracket 3 will cost this fraction per upkeep period to maintain
The reason I would like to change these is because it's already exponentially more expensive to build/upkeep bigger bases, it's not necessary to exaggerate it further imo.
Decay.bracket_* not working?
Discussion in 'Rust Discussion' started by kektus, Jun 22, 2018.
-
I know this command works for the amount the TC needs every 24 hours.
decay.upkeep_period_minutes
default is 1440. -
Just want to make the upkeep cost more linear. Very few players knows about the brackets and the fact that building 2 smaller buildings is a lot cheaper than 1 big. -
i have too this problem