DeathNotes

Moved

Total Downloads: 66,147 - First Release: Feb 14, 2015 - Last Update: May 13, 2018

4.98519/5, 270 likes
  1. works just fine on my server!!
     
  2. Can you hide the name of someone who killed another player?
     
  3. If you don't want the attacker's name to show on the message simply remove the {attacker} name format from each message you want to remove from. If you want some one in specific then you cannot.
     
  4. Message in RADIUS true stops all messages? Was going to try this to settle the spam but once its changed to true it stops for everyone. Any ideas?
     
  5. I get this error:
    Code:
    [Oxide] 2:09 PM [Error] Failed to call hook 'OnEntityDeath' on plugin 'Death Notes' (MissingMemberException: 'NoneType' object has no attribute 'ToPlayer')
    [Oxide] 2:09 PM [Debug]  at Microsoft.Scripting.Interpreter.ThrowInstruction.Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0
      at Microsoft.Scripting.Interpreter.Interpreter.Run (Microsoft.Scripting.Interpreter.InterpretedFrame frame) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Jun 8, 2015
  6. Please update Death Notes to the latest version.
    [DOUBLEPOST=1433683912][/DOUBLEPOST]
    Do you know what the radius is?
    If you have your radius set to 300, 200, 1000, or whatever, you must be within that radius from the victim to see the messages. If you're not, then it's natural you will see nothing. :)
     
  7. Hmm not sure its hapis island so I'll need to check. I had it set at 300 and everyone said it was off but I'll recheck.
     
  8. I'm pretty sure it's working. :)

    Code:
        def say_filter(self, text, raw, vpos, attacker):        color = COLOR['MESSAGE']
            if PLUGIN['MESSAGE IN RADIUS']:
                for player in BasePlayer.activePlayerList:
                    if self.distance(player.transform.position, vpos) <= float(PLUGIN['MESSAGES RADIUS']):
                        self.tell(player, text, color)
                    elif attacker and player == attacker:
                        self.tell(player, text, color)
            else:
                self.say(text, color)
            if PLUGIN['BROADCAST TO CONSOLE']:
                self.console(raw)
     
  9. Tried everything now still not working not had this problem before with this mod only thing I've not done is a server wipe not something I want to do. Worked fin before you updated it.
     
  10. Follow these steps: (Making sure you also have your Oxide up to date)
    - Delete your plugin file.
    - Delete your config file.
    - Re-download and install the plugin.

    If this doesn't work, I can guarantee this is a not the plugin's problem but your server's. I have 2 servers up and running the plugin, also if you check other people posts you'll see they have it working.

    P.S: Hapis is just like a normal map, only difference is it's not proceduraly generated.
     
  11. In some pvp death messages, the body part and weapon are "None". Can this be fixed? Thanks.
     
  12. I don't think so. I take this as a rust "issue" since at that exact death did not provided the required info, so Death Notes did not have any info to show, so it simply shows None instead.
     
  13. Thanks. Would it be possible to add an option to display "Killed by unknown" or something similar if no information is provided?
     
  14. Unfortunately I cannot, it's a Rust message I can't change it.
     
  15. I love this add-on but I have some questions....
    1. does it log to a file on the server? if not can it please? as an admin a detailed death log is great!
    2. can we turn on/off the chat messages? there are times when one of my big servers peeps don't want to know who killed who

    if your Notifier logs all the joins and disconnect details AND deathnotes does the same, and admin will have a great tool. especially if they are in the same log. :)
     
  16. 1. Connection logs are actually planned for Notifier's next update, which should come in the next 3/4 weeks, though Death Notes death logs are something to consider as well.
    2. It's not possible for each player to turn of the messages, although I suggest using the message radius instead, set relative small radius and the player won't be bothered so often with death messages.
     
  17. How does radius work? I assumed everyone on the server saw every death
     
  18. If you set Enable Message Radius to true, and let's say you have the Message Radius set to 300 (the default) only those who are withing a 300 meters radius from the death victim will see the message.
     
  19. thanks for that Skin. I believe I sent you a PayPal donation -please speed up the time to get logs :)