DeathNotes

Moved

Total Downloads: 66,140 - First Release: Feb 14, 2015 - Last Update: May 13, 2018

4.98519/5, 270 likes
  1. The names are clever, I just wanted to change it from names like "shayla", or "arlene" or "leonarda" to a name of a local celebrity. Actually, I'm now wondering if this question should be directed to "BotSpawn"?
     
  2. yup you can set them up in botspawn, that is how they do it for special bots on Lost Isle PVE. In BotSpawn Json you can set a name rather than randomname.
     
  3. Btw is there an option for a players to disable/enable deathnotes ?
     
  4. How do i make it so that you can see the distance away from you, so say person 1 kills person 2, how can i make it so that person 3 sees how far away from them it happened?
     
  5. There is the /deaths command
    [DOUBLEPOST=1517132580][/DOUBLEPOST]
    Thats not possible with the current (unmodified) version.
     
  6. So giving the default group permission for that setting, they can disable it for themselves not for everyone else right ?
     
  7. yes indeed.
     
  8. Distance shows a problem. When a teammate is saved and another place dies, the distance may be more than 2000m
     
  9. Your death tip is so cool, I want, thank you.
     
  10. I just downloaded this mod and I'm getting the animal kills showing but not the player kills. When i do the /deathnotes i get this in console. (19:23:28) | [Death Notes] Failed to get information!. What am i doing wrong?
     
  11. how do i make death kills only show locally as people are seeing deaths from all over the map
     
  12. Possible to add the scientist like for the zombies ?
    Thanks
     
  13. you might want to try these settings in the JSON:
    "Message Radius": 300.0,
    "Message Radius Enabled": true,

    You can adjust the radius to your tastes.
     
  14. hello :) is it possible to add scientists (military NPC) to plugin ? now when somebody kills or is killed by NPC is blank
     
  15. How do you disable Zombie deaths?
     
  16. If a Scientist npc kills an animal it will say in chat.
     
  17. Hi there!

    I'm currently setting up a rust server 5x,
    I installed & configured the plugin.
    I'm running Clans:io with it now I see the clan name when I kill someone how do u remove that?


    https://i.imgur.com/qOFqGJJ.png

    So i want the Clan name [HAHA] removed from the DeathNotes

    Can anyone help me ?
     
  18. Hello i am changing all notes with my language but it keep reseting to stardard one... Why?
     
  19. Wulf

    Wulf Community Admin

    Sounds like the file wasn’t edited correctly.
     
  20. I don't have idea what's wrong.. :/
    Can you help me plase?

    Code:
    {
      "Attachments": {
        "Holosight": "Holograf",
        "Muzzle Brake": "Hamulec wylotowy",
        "Weapon flashlight": "Latarka"
      },
      "Bodyparts": {
        "Body": "Ciało",
        "Head": "Głowę",
        "Head2": "Głowę",
        "Horse_RootBone": "nie wiem co to",
        "L_Rear_Thigh": "Udo",
        "Left_ear": "Lewe Ucho",
        "Left_forearm": "przedramię",
        "Left_ForeArm": "przedramię",
        "Left_Pelvis": "miednicę",
        "Neck_expander_1": "szyję",
        "Neck1": "szyję",
        "Neck": "szyję",
        "Neck3": "szyję",
        "Pelvis": "miednicę",
        "Hip": "biodro",
        "Right_Calf": "łydkę",
        "Right_Upper_Thigh": "udo",
        "Right_upperarm": "ramię",
        "Spine_4": "kręgosłup",
        "Spine1": "kręgosłup",
        "Spine2": "kręgosłup",
        "Spine4": "kręgosłup"
      },
      "Messages": {
        "Animal": [
          "{attacker} gonił {victim} aż go dogonił."
        ],
        "Animal Sleeping": [
          "{victim} został zabity przez {attacker} podczas snu."
        ],
        "AnimalDeath": [
          "{attacker} zabił {victim} za pomocą {weapon}{attachments} z {distance}m. Biedne zwierze..."
        ],
        "Bleeding": [
          "{victim} skonczyła sie krew."
        ],
        "Blunt": [
          "{attacker} uzyl {weapon} by zabic {victim}."
        ],
        "Blunt Sleeping": [
          "{attacker} used a {weapon} to turn {victim}'s dream into a nightmare."
        ],
        "Bullet": [
          "{victim} został zabity strzałem w {bodypart} przez {attacker} za pomocą {weapon}{attachments} z {distance}m."
        ],
        "Bullet Sleeping": [
          "Sleeping {victim} został zabity strzałem w {bodypart} przez {attacker} za pomocą {weapon}{attachments} z {distance}m."
        ],
        "Cold": [
          "{victim} stał się lodową figurką"
        ],
        "Drowned": [
          "{victim} zapomniał, że nie umie pływać"
        ],
        "Explosion": [
          "{victim} został zabity przez wybuch gracza {attacker} {weapon}"
        ],
        "Explosion Sleeping": [
          "{victim} was shredded by {attacker}'s {weapon} while sleeping."
        ],
        "Fall": [
          "{victim} spadł z rowerka."
        ],
        "Flamethrower": [
          "{victim} został spalony przez {attacker} przy użyciu {weapon}."
        ],
        "Flamethrower Sleeping": [
          "{victim} został spalony przez {attacker} przy użyciu {weapon}."
        ],
        "Generic": [
          "Śmierć zabrała {victim} ze sobą."
        ],
        "Generic Sleeping": [
          "Śmierć zabrała śpiącego {victim} ze sobą."
        ],
        "Heat": [
          "{victim} spalił się."
        ],
        "Helicopter": [
          "{victim} został podziurawiony przez {attacker}."
        ],
        "Helicopter Sleeping": [
          "{victim} został wytropiony podczas snu przez {attacker}."
        ],
        "HelicopterDeath": [
          "{victim} został zestrzelony."
        ],
        "Hunger": [
          "{victim} zapomniał kanapek do szkoły."
        ],
        "Poison": [
          "{victim} został otruty"
        ],
        "Radiation": [
          "{victim} miał w sobie zbyt dużo radiacji ."
        ],
        "Slash": [
          "{attacker} pociął {victim} na drobne kawałeczki"
        ],
        "Slash Sleeping": [
          "{attacker} pociął podczas snu {victim} na pół."
        ],
        "Stab": [
          "{victim} zadźgany {attacker} za pomocą {weapon}."
        ],
        "Stab Sleeping": [
          "{victim} zadźgał na śmierć {attacker} przy użyciu {weapon} zanim zdążył się obudzić."
        ],
        "Structure": [
          "{attacker} wsadził w ścianę {victim}."
        ],
        "Suicide": [
          "{victim} popełnił samobójstwo"
        ],
        "Thirst": [
          "{victim} padł z odwodnienia"
        ],
        "Trap": [
          "{victim} wbiegł w {attacker}"
        ],
        "Turret": [
          "{attacker} obroniło swoje terytorium przed {victim}."
        ],
        "Unknown": [
          "{victim} umarł, po prostu, umarł."
        ],
        "Unknown Sleeping": [
          "{victim} was sleeping when he died. Nobody knows why, it just happened."
        ],
        "Zombie": [
          "A {attacker} haunted down {victim}."
        ],
        "ZombieDeath": [
          "{attacker} killed a {victim} with a {weapon}{attachments} from {distance}m."
        ]
        "Rock": [
          "{attacker} rozwalił łeb {victim} kamieniem"
        ]
        "Rock Sleeping": [
          "{attacker} zamienił sen {victim} w koszmar."
        ]
      },
      "Names": {
        "Auto Turret": "Działko Automatyczne",
        "Bear": "Misia",
        "Boar": "Dzika",
        "Chicken": "Kurczaka",
        "Horse": "Konia",
        "Stag": "Jelenia",
        "Wolf": "Wilka"
      },
      "Settings": {
        "Attachments Color": "#C4FF00",
        "Attachments Formatting": " ({attachments})",
        "Attachments Split": " | ",
        "Attacker Color": "#ff0000",
        "Bodypart Color": "#C4FF00",
        "Chat Icon (SteamID)": "76561198077847390",
        "Console Formatting": "{Message}",
        "Distance Color": "#C4FF00",
        "Formatting": "[{Title}]: {Message}",
        "Health Color": "#19ff00",
        "Log to File": false,
        "Message Color": "#696969",
        "Message Radius": 300.0,
        "Message Radius Enabled": false,
        "Needs Permission": false,
        "Show NPC Battles": false,
        "Simple UI - Font Size": 20,
        "Simple UI - Left": 0.1,
        "Simple UI - Max Height": 0.05,
        "Simple UI - Max Width": 0.8,
        "Simple UI - Top": 0.1,
        "Simple UI Hide Timer": 5.0,
        "Strip Colors from Simple UI": false,
        "Title": "Notatnik Śmierci",
        "Title Color": "#ff0000",
        "Use Popup Notifications": false,
        "Use Simple UI": false,
        "Victim Color": "#C4FF00",
        "Weapon Color": "#C4FF00",
        "Write to Chat": true,
        "Write to Console": true
      },
      "Weapons": {
        "Hatchet": "Siekiera",
        "LR-300 Assault Rifle": "LR-300 Assault Rifle",
        "M249": "M249",
        "MP5A4": "MP5A4",
        "Assault Rifle": "Kałach",
        "Bolt Action Rifle": "Snajperka",
        "No Weapon": "Ręce",
        "Rocket Hv": "rakietnica Hv",
        "Salvaged Axe": "Siekiera z odzysku"
        
      }
    }