Seems like you didn't completely understand how you'd disable animal deaths.
just remove the line inside of the [ ]
So just remove "{attacker} killed a {victim} with a {weapon}{attachments} from {distance}m."
DeathNotes
Moved
Total Downloads: 66,147 - First Release: Feb 14, 2015 - Last Update: May 13, 2018
- 4.98519/5, 270 likes
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no reports of the helicopter's death, after the last update, how can this be fixed a?
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Death Notes is not listing PvP kills in chat, only animal kills. Anyone else having this issue?
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When you chop a downed heli, it puts heli kill message when a part despawns, just weird
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error in console:
NullReferenceException: Object reference not set to an instance of an object
wolf gave me that
[Oxide] 22:06 [Error] Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.2.8' (NullReferenceException: )
[Oxide] 22:06 [Debug] at (wrapper managed-to-native) UnityEngine.Object:get_name ()
at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity victim, .HitInfo info) [0x00000] in <filename unknown>:0
at Oxide.Plugins.DeathNotes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 -
Hello, possibility to add announcement when patrol helicopter is shut down with the name of the player who did that ?
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Since last update getting this message
[Oxide] 14:08 [Error] Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.2.8' (NullReferenceException: )
[Oxide] 14:08 [Debug] at (wrapper managed-to-native) UnityEngine.Object:get_name ()
at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity victim, .HitInfo info) [0x00000] in <filename unknown>:0
at Oxide.Plugins.DeathNotes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>: -
Is there any way that Death Note can be modified to show no messages to anyone except the admin and is there a permanent log that I could look up deaths? Yes I have not installed it, I want to know if it's possible before configuring it then just getting rid of it.
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@THEGRIFFIN
Yes, you can set a permission and give that permission to admin group only. You can also configure it, that it writes a log file. -
@Wulf Got a lil console error goin on
Code:(14:26:55) | [Oxide] 06:26 [Error] Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.2.8' (NullReferenceException: ) (14:26:55) | [Oxide] 06:26 [Debug] at (wrapper managed-to-native) UnityEngine.Object:get_name () at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity victim, .HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Plugins.DeathNotes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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RU: Перевёл DeathNotes.json, перезапустил плагин и весь перевод удалился(( Буду очень благодарен, если кто нибудь скинет уже переведённый файл. Заранее спасибо =)
Last edited by a moderator: Dec 21, 2016 -
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You need to unload the plugin first with
oxide.unload DeathNotes
after your done changes load it again
oxide.load DeathNotes -
Hi all.And you can make messages out of the queue , in order of appearance.Not like now following overwrites the previous one.?
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I'm getting question marks for the icon, how do I fix it?
Or display the standard Rust icon?Last edited by a moderator: Dec 30, 2016 -
hello,how to change the Chat Icon , I dont want to use the steamID to change Chat Icon ,I want to use the URL to change it .please answer me ,thx
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Anyone know how to make the text smaller? I have a populated battlefield server and the whole chat is filled with deaths to the top of the screen.