DeathNotes

Moved

Total Downloads: 66,151 - First Release: Feb 14, 2015 - Last Update: May 13, 2018

4.98519/5, 270 likes
  1. Hi, I have what you need, only it in Russian
     
  2. "Bullet": [
    "{attacker} ☠ {victim} в {bodypart} из {weapon}{attachments} с {distance}m."
    ],
    "Bullet Sleeping": [
    "{attacker} ☠ {victim} пока тот спал в {bodypart} из {weapon}{attachments} c {distance}m."
     
  3. please add a option to disable / enable deathnotes for the player using them because some server deathnotes are like spam can get annoying. Thanks
     

  4. some like the animal announces , some dont . be nice to give people the option :)
     
  5. There is the command /deaths which allows them to enable/disable SimpleUI and Chat.
    They need the permission deathnotes.customize for it though.
     
  6. For some reason it does not show the Icon. Even if a set another steamid. It work just if the steamid (player) is connected.
     
  7. [DOUBLEPOST=1469548385][/DOUBLEPOST]
    Would you update this on your next release?
     
  8. Please add a configurable option to show the current time a player dies so they know how long until their body despawns. Having to add DateTime.Now.
    .ToShortTimeString() after every plugin update is kinda annoying :p
     
  9. If you want to hide animal deaths open DeathNotes.cs and change:
    Code:
    if (data.victim.type == VictimType.Invalid)
                    return;data.victim.name = data.victim.TryGetName();
    and replace it with:
    Code:
    if (data.victim.type == VictimType.Invalid)
                    return;if (data.victim.type == VictimType.Animal)
                    return;
              
    data.victim.name = data.victim.TryGetName();
    this is btw not the most optimized way but its easy to do it this way.
     
  10. But you do know that the plugin actually provides a way to hide specific messages right? Look at the overview.
     
  11. I can't seem to turn off animal death notes. I have removed the entire line in the .json file about killing animals, but yet they still show up, even after a save, and plugin refresh on rcon. Any ideas what I might be missing?

    EDIT: Nevermind. I must have glossed over the section in the overview. Fixed it. Thanks.
    i
     
    Last edited by a moderator: Jul 29, 2016
  12. Hi there i have a few issues with this mod..

    When other players join there is no message in chat and also when players kill each other or even an animal or suicide also nothing appears, only when i die or join the death notes comes up for that specific action.

    My Config...

    Code:
    {
      "Attachments": {},
      "Bodyparts": {
        "Body": "Body",
        "Head": "Head",
        "Left Shoulder": "Left Shoulder",
        "Right Toe": "Right Toe",
        "Tail_1": "Tail_1"
      },
      "Messages": {
        "Animal": [
          "A {attacker} followed {victim} until it finally caught him."
        ],
        "Animal Sleeping": [
          "{victim} was killed by a {attacker} while having a sleep."
        ],
        "AnimalDeath": [
          "{attacker} killed a {victim} with a {weapon}{attachments} from {distance}m."
        ],
        "Bleeding": [
          "{victim} bled out."
        ],
        "Blunt": [
          "{attacker} used a {weapon} to knock {victim} out."
        ],
        "Blunt Sleeping": [
          "{attacker} used a {weapon} to turn {victim}'s dream into a nightmare."
        ],
        "Bullet": [
          "{victim} was shot in the {bodypart} by {attacker} with a {weapon}{attachments} from {distance}m."
        ],
        "Bullet Sleeping": [
          "Sleeping {victim} was shot in the {bodypart} by {attacker} with a {weapon}{attachments} from {distance}m."
        ],
        "Cold": [
          "{victim} became an iceblock."
        ],
        "Drowned": [
          "{victim} tried to swim."
        ],
        "Explosion": [
          "{victim} was shredded by {attacker}'s {weapon}"
        ],
        "Explosion Sleeping": [
          "{victim} was shredded by {attacker}'s {weapon} while sleeping."
        ],
        "Fall": [
          "{victim} did a header into the ground."
        ],
        "Flamethrower": [
          "{victim} was burned to ashes by {attacker} using a {weapon}."
        ],
        "Flamethrower Sleeping": [
          "{victim} was burned to ashes by sleeping by {attacker} using a {weapon}."
        ],
        "Generic": [
          "The death took {victim} with him."
        ],
        "Generic Sleeping": [
          "The death took sleeping {victim} with him."
        ],
        "Heat": [
          "{victim} burned to ashes."
        ],
        "Helicopter": [
          "{victim} was shot to pieces by a {attacker}."
        ],
        "Helicopter Sleeping": [
          "{victim} was sleeping when he was shot to pieces by a {attacker}."
        ],
        "HelicopterDeath": [
          "The {victim} was taken down."
        ],
        "Hunger": [
          "{victim} forgot to eat."
        ],
        "Poison": [
          "{victim} died after being poisoned."
        ],
        "Radiation": [
          "{victim} became a bit too radioactive."
        ],
        "Slash": [
          "{attacker} slashed {victim} in half."
        ],
        "Slash Sleeping": [
          "{attacker} slashed sleeping {victim} in half."
        ],
        "Stab": [
          "{victim} was stabbed to death by {attacker} using a {weapon}."
        ],
        "Stab Sleeping": [
          "{victim} was stabbed to death by {attacker} using a {weapon} before he could even awake."
        ],
        "Structure": [
          "A {attacker} impaled {victim}."
        ],
        "Suicide": [
          "{victim} had enough of life."
        ],
        "Thirst": [
          "{victim} dried internally."
        ],
        "Trap": [
          "{victim} ran into a {attacker}"
        ],
        "Turret": [
          "A {attacker} defended its home against {victim}."
        ],
        "Unknown": [
          "{victim} died. Nobody knows why, it just happened."
        ],
        "Unknown Sleeping": [
          "{victim} was sleeping when he died. Nobody knows why, it just happened."
        ]
      },
      "Names": {
        "Bear": "Bear",
        "Stag": "Stag",
        "Wolf": "Wolf"
      },
      "Settings": {
        "Attachments Color": "#C4FF00",
        "Attachments Formatting": " ({attachments})",
        "Attachments Split": " | ",
        "Attacker Color": "#C4FF00",
        "Bodypart Color": "#C4FF00",
        "Chat Icon (SteamID)": "76561198077847390",
        "Console Formatting": "{Message}",
        "Distance Color": "#C4FF00",
        "Formatting": "[{Title}]: {Message}",
        "Log to File": false,
        "Message Color": "#696969",
        "Message Radius": 300.0,
        "Message Radius Enabled": false,
        "Needs Permission": false,
        "Simple UI - Font Size": 15,
        "Simple UI - Left": 0.1,
        "Simple UI - Max Height": 0.05,
        "Simple UI - Max Width": 0.8,
        "Simple UI - Top": 0.1,
        "Simple UI Hide Timer": 5.0,
        "Strip Colors from Simple UI": false,
        "Title": "Death Notes",
        "Title Color": "#80D000",
        "Use Popup Notifications": false,
        "Use Simple UI": false,
        "Victim Color": "#C4FF00",
        "Weapon Color": "#C4FF00",
        "Write to Chat": true,
        "Write to Console": true
      },
      "Weapons": {
        "Hunting Bow": "Hunting Bow",
        "M249": "M249",
        "No Weapon": "No Weapon",
        "Timed Explosive": "Timed Explosive"
      }
    
    .........

    Any help would be great!
     
    Last edited by a moderator: Jul 30, 2016
  13. Simple UI not work in 5.2.7((
     
  14. how to make a red skull after killing ?
     
  15. hey @LaserHydra

    i have a little suggestion for you,

    how would it be to check if the player is in an Event of Eventmanager and the Deathnote will not be showed,
    at my server it spams the chat on a Deathmacht or Teamdeathmacht event xD.

    would be cool at least as Configurable option.
     
  16. How to make a red skull after killing
     
  17. By killing the player with the onion does not show a message in the chat. And by killing the animal with a bow shows. What's the matter? Help me please
     
  18. How to set the player showing the murder of a hunting bow?
     
  19. Can some check be put in place to invalidate any distance over "x" number of meters and not have it populate as a deathnote?
     
  20. I'd not know a reason for doing that, whats yours?