Well for people using the simple UI there were problems with the Overlays, it had to be changed to Overlay as opposed to HUD/Overlay
DeathNotes
Moved
Total Downloads: 66,153 - First Release: Feb 14, 2015 - Last Update: May 13, 2018
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Code:if (entity.name.Contains("gate.external.high.wood.prefab"))
Code:if (entity.name.Contains("gates.external.high.wood.prefab"))
Code:if (entity.name.Contains("gate.external.high.wood.prefab"))
Code:if (entity.name.Contains("gates.external.high.stone.prefab"))
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from my understanding, I am supposed to take the cs file and put into rustserver/server/oxide/config/
I did that, and then i thought i was supposed to open my .bat file and type in oxide.reload DeathNotes.
I did this, and it states 'no source found".
I am new to plugins on Rust, am I doing something wrong? -
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Having an issue where multiple heli deaths are showing up for just one heli. Realize change log said this was fixed, but it's still happening for us using v5.2.5.
Any idea how I stop this?Last edited by a moderator: Jul 12, 2016 -
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Hello guys. This is probably answered 100 times but im having a headache reading through posts.
Problem A: Turning off animal kills , deaths. Ive followed instructions on the Overview and they still pop up. Now i understand after editing config im to enter oxide.reload DeathNotes into console however it then replies with [Error] Failed to load plugin 'deathnotes' (no source found). So therefore no change is happening at all. Still the animal kill spam.
Problem B: setting permissions. Can someone please explain the console command to me? Im entering all kinds of combos of the command given on overview but everytime im told Permissions not known.
Thanks in advance. Driving me crazy. -
For granting yourself permissions to use /deaths for example:
oxide.grant user Rickne deathnotes.customize -
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Got the permissions part to work in the end . Now im really moving . Just gotta get the hang of this reload command. If i can just get rid of the animal kills i'll be where i wanna be with everything. Thanks for the help folks. -
"addui unknown parent hud/overlay" in game console and I dont see HUD.
What i need doing?))
Thank YoU -
Code:
13:24 [Error] Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.2.5' (NullReferenceException: ) 13:24 [Debug] at (wrapper managed-to-native) UnityEngine.Object:get_name () at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity victim, .HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Plugins.DeathNotes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
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Error while compiling DeathNotes.cs(716,70): error CS0117: `ConsoleSystem' does not contain a definition for `Broadcast'
What wrong? -
ConsoleSystem.Broadcast -> ConsoleNetwork.BroadcastToAllClients
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Wulf Community Admin
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Code:
(08:29:01) | [Oxide] 07:29 [Error] Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.2.5' (NullReferenceException: ) (08:29:01) | [Oxide] 07:29 [Debug] at (wrapper managed-to-native) UnityEngine.Object:get_name () at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity victim, .HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Plugins.DeathNotes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0