DeathNotes

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Total Downloads: 66,153 - First Release: Feb 14, 2015 - Last Update: May 13, 2018

4.98519/5, 270 likes
  1. how to do that would show up on the players killings? By default, only shows the killing of animals, suicides, falls and drowning. And that should be used when the player has shown kills the player.
     
  2. "Turret": [
    "A {attacker} defended its home against {victim}."
    --------------------------------------

    anyway for this to say
    "Turret": [
    "A {attacker} defended {Owner} home against {victim}."
    ---------------------------------------
    shows the turrets ownership on screen when someone is killed by a turret?
     
  3. Any way to change the font size of the chat message?
     
  4. <size=x>messages</size>
     
  5. Is it possible to disable it for certain weapons? Like the bow and crossbow. Id also like to disable it for silenced weapons.
     
  6. Hi i'm really not understanding the disabling part. Ill do this for example and it gives me an error.
    ],
    "Animal Sleeping": [],
    "{victim} was killed by a {attacker} while having a sleep."
     
  7. Nevermind i'm dumb :p
     
  8. @LaserHydra
    Hey mate, just wandering if it is intentional to have the helicopter death messages sent to chat each time a gib is destroyed?
     
  9. Nope its not.
     
  10. Ok, I'm guessing you are going to have it fixed for the next release?
     
  11. I'll try to have it fixed soon. In the next patch.
    [DOUBLEPOST=1464630255][/DOUBLEPOST]
    Currently not.
    [DOUBLEPOST=1464630275][/DOUBLEPOST]
    Currently not.
     
  12. Im getting this error in the compiler log
    Console: DeathNotes.cs(654,14): warning CS0114: `Oxide.Plugins.DeathNotes.LoadConfig()' hides inherited member `Oxide.Core.Plugins.Plugin.LoadConfig()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword
    c:\games\8_2_122_99_28016\1250578\ruste\Oxide.Core.dll (Location of the symbol related to previous warning)
    DeathNotes.cs(112,48): warning CS0414: The private field `Oxide.Plugins.DeathNotes.Names' is assigned but its value is never used
    DeathNotes.cs(113,48): warning CS0414: The private field `Oxide.Plugins.DeathNotes.Bodyparts' is assigned but its value is never used
    DeathNotes.cs(114,48): warning CS0414: The private field `Oxide.Plugins.DeathNotes.Weapons' is assigned but its value is never used
    DeathNotes.cs(115,48): warning CS0414: The private field `Oxide.Plugins.DeathNotes.Attachments' is assigned but its value is never used
     
  13. as it says, its just warning, its not harmful.
     
  14. I just happened to be scrolling through the mod's code and noticed on line 301 you have an error. You have the entity name set to "gate.external.high.wood.prefab" for the stone gate where as it should be "gate.external.high.stone.prefab". I'm pretty sure you can't die from the gates anyways, but I figured you'd like to know, just in case.

    Happy Gaming!

    -Jexs
    Steam Community :: Jexs
     
  15. Needs to be gates.external.high.stone.prefab not gate.external.high.stone.prefab
     

    Attached Files:

  16. You can die from them.
     
  17. Just opened my rcon console to see this error:
    [Oxide] 15:12 [Error] Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.2.5' (NullReferenceException: )
    [Oxide] 15:12 [Debug] at (wrapper managed-to-native) UnityEngine.Object:get_name ()
    at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity victim, .HitInfo info) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.DeathNotes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    Not sure what caused it to happen
     
  18. I came accross your post because I was having the same issue but I got it fixed. I have no idea if you are even having this problem still but you have to delete the playersettings.json located in oxide/data/deathnotes and then in your console type oxide.reload DeathNotes
     
  19. [Oxide] 16:02 [Error] Failed to call hook 'OnEntityDeath' on plugin 'DeathNotes v5.2.5' (NullReferenceException: )
    [Oxide] 16:02 [Debug] at (wrapper managed-to-native) UnityEngine.Object:get_name () at Oxide.Plugins.DeathNotes.OnEntityDeath (.BaseCombatEntity victim, .HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Plugins.DeathNotes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0