Using lua, I can create a box around objects with ddraw, but the color is always white/greyish. Using UnityEngine.Color.red for the color does not work and I have tried many variations. How is the color changed in lua? Thanks for any help.
Ddraw color (Lua)
Discussion in 'Rust Development' started by insane8472, Oct 20, 2015.
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Calytic Community Admin Community Mod
I don't have any reference code for accessing structs, but you might try instantiating a new Color object
Something like the code below. That code is untested but in any case the constructor arguments for a Color object are Red, Green, Blue, and Alpha. All of the constructor arguments are float values between 0 and 1
Code:new( UnityEngine.Color._type, util.TableToArray { R, G, B } )new( UnityEngine.Color._type, util.TableToArray { 0.5, 0.2, 1 } ) -
Thanks for the help. Unfortunately I have not had any luck with this option.
