DCProtect

Prevents looting of players for a specified time after disconnecting or server start.

Total Downloads: 485 - First Release: Dec 19, 2017 - Last Update: Apr 6, 2018

5/5, 3 likes
  1. Hi here,

    I've got a conflict between DCProtect and PreventLooting :

    Calling hook CanLootPlayer resulted in a conflict between the following plugins: DCProtect - False (Boolean), PreventLooting (True (Boolean))

    I want to protect sleepers for specified time but I want to protect dead player's stuff too with PreventLooting. So I put PreventLooting to "true" in DCProtect config file, and CanLootPlayer to "true" in PreventLooting, because there is no timer in this last plugin, if I put false, sleepers are protected forever. I think the conflict is here.
    I hope you understand what I mean, my english is so approximative...
    Thanks to read me, I am at your disposal in case of question
     
    Last edited by a moderator: Apr 1, 2018
  2. If I understand you correctly you want to prevent looting of dead players for a specified time and not forever. I'm not sure why. This plugin does not protect dead players. Only players that have recently disconnected. Prevent Looting, to my knowledge, will either permanently prevent looting of all players dead or alive or not. I don't think the combination of these two plugins will get you the desired result.

    If I have misunderstood, can you clarify your needs? Thanks.
     
  3. You understood correctly. I want that to give a chance for dead players to find their stuff 10 minutes after their death. After, everyone can loot their corpses.
    Maybe my issue can be resolved by PreventLooting creator. Thx for your time ^^
     
  4. Aware of the NRE after the update. I will try to fix tonight.
     
  5. Wulf

    Wulf Community Admin

    Make sure you've updated Oxide before trying. ;)
     
  6. FireStorm78 updated DC Protect with a new update entry:

    1.0.5

     
  7. Shouldn't the damage delay be reversed? Such as protection for 10 minutes before the player can start taking damage?
     
  8. Not sure what you mean. This is exactly what already happens. If you are protected and prevent damage is true then it prevents you from taking damage for the specified time in the config.
     
  9. DC_DelayInSeconds : Defaults to 300 seconds (5 minutes) - Time after a disconnect to protect a player.

    It sounds like a player is unprotected until after 5 minutes with the way it's worded.