Damage Mod : Buildings

Allows you to Scale or Null all Damage types against Buildings

Total Downloads: 1,497 - First Release: Jul 17, 2015 - Last Update: Nov 10, 2015

5/5, 6 likes
  1. I am using this mod and the deployables mod from you but this one doesnt seem to be working. I set explosives to 0 and they still do the niormal damage to everything is there a conflict?
     
  2. Only conflict that I see could happen is with Doors.
    Have you tried deleting your config file and reloading plugin. then trying to reset it to 0? and it only effects doors and building blocks.
     
  3. hi i searching a plugin that works like the old days of rust if you place a C4 the walls arround the c4 wil also be damaged
     
  4. Hello
    I'm using Explosives Modifier for Rust | Oxide to avoid players being able to destroy other players bases on my server. Everything works perfectly during testing, except the High External Walls. The gates takes no damage, as it should be, but the walls are still too easily destroyed and decay are killing them.

    Have set every value to "0", but it doesn't help.

    Any ideas?
    [DOUBLEPOST=1478215444][/DOUBLEPOST]Figured out it's a seperate mod. Damage Mod : Buildings for Rust | Oxide
    That's what I get for not reading description properly ^^
     
  5. When shooting on the server's pve in the walls, the player is dealt damage. How to disable this loss?
     
  6. You would have to block "Generic" damage type to stop the reflected damage to players on a server with PVE set to true.
    you could use my Global Damage Mod plugin to just block the Generic type.

    I am not sure what All uses Generic damage, but from my testing a little while back. it was only used for the reflected damage.
     
  7. I found 2 problems:
    1) You can from the weapon it is possible to pull out ammo through reloading and so it is necessary, and if to forbid 556 ammo then how to charge turrets. If left, the players will be able to recycle the ammo
    2) If you load weapons with high-velocity ammo and make an autokit, then after a respawn you reload simple 556 ammo
     
    Last edited by a moderator: Oct 4, 2017
  8. uh.....did you post in wrong area?
     
  9. Try TruePVE for Rust | Oxide
     
  10. why the Helicopter can not damage the house???
     
  11. Do you have it set to block damage ?
     
  12. l have set
     
  13. the helicopter uses the basic damage types like bullet and explosion, so if you are blocking those damage types against buildings.. then its doing its job correctly :)

    I currently do not have any exceptions you can turn on or off, like damage from NPC's or Heli's
     
  14. TruePVE allows tuning by who is hitting what. This is more about protecting building from specific damage types. In that it does an great job.