Damage Mod : Building Block Protection

Prevent / Allow damage to specific building blocks (ie..pillars, floors)

Total Downloads: 1,061 - First Release: Nov 6, 2015 - Last Update: Feb 10, 2016

5/5, 5 likes
  1. Colon Blow updated Damage Mod : Building Block Protection with a new update entry:

    1.0.4

    Delete your old configuration file first !!!!

    Read the rest of this update entry...
     
    Last edited by a moderator: Feb 10, 2016
  2. I have deleted my old config file, all other files for this damage mod and I'm still getting this error:
    [Oxide] 1:41 AM [Warning] Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: DMBuildingBlocks, DMDeployables
    [Oxide] 1:41 AM [Warning] Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: DMBuildingBlocks, DMDeployables
    [Oxide] 1:41 AM [Warning] Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: DMBuildingBlocks, DMDeployables
    [Oxide] 1:41 AM [Warning] Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: DMBuildingBlocks, DMDeployables

    How can I clear this up? This is making my RUSTY RCON console crash and these warnings pop up every second or two.

    Thank you.
     
    Last edited by a moderator: Feb 16, 2016
  3. Here 3 questions

    1. If I am granted permission and I have everything set to false, no one can destroy my building, correct?
    2. Does the setting to true or false have to be set before building the blocks?
    3. Someone without permission to the plugin, their building blocks would or wouldn't be destroy-able dependent on the config files original settings?
     
  4. 1. I've always understood that "true" is protection. If you set it to false you are unprotected.
    Look at it like a question.... "I want triangle foundation protected? true/false = yes/no."

    2.No. You can build a castle unprotected and then change your cfg settings to True and it will be protected.....AFTER you restart the server.
    You must reboot your server after making changes to the CFG file. At least this has been my experience.

    3. I believe the protection is "server wide" not player to player-permission based; if I understand the question correctly. Per the way you set up the cfg file, building blocks are either protected or they are not. Admins can still destroy any players blocks with their hammer but other then that I have to use r-remove plugin so players can destroy their own bases. Tool Cupboards still protect other players from removing others building blocks in this manner.

    Note: Unless its a conflict in the plugins I use, I can not remove a water catcher at all even when using /remove admin. So I have to leave this item as false so that I can delete them with "C4 explosive" if someone needs it moved or removed.

    I hope this helps answer your question in some way; good luck.
     
  5. Ok, thank you. My problem is this, i have built a custom maze on a map with loot points, its upgraded to armour, but I dont want people to be able to c4 it to get through it easier, is there a way to just protect the one building im looking at, and all its attached blocks, so that it is impossible to destroy?

    Because how im understanding how this plugin works is, once its set to TRUE they are not able to destroy it, its server wide and not just allocated to the current building.
     
  6. Thats correct. As long as the cfg is set TRUE to protect your walls, foundations, doorways. etc you are protected even if your maze is all twig.

    I have a twig maze on my server as well and no one can destroy it. Just make sure you have tool cupboards in place to they can not use the remove tool to take out walls.

    As for isolating a single build, such as protecting your maze from being destroyed but not the other bases/homes on the server, I'm not sure that's possible. I think it's everything on the server set TRUE is protected or its not no matter the upgrade level. Maybe someone else here may know otherwise.

    Just remember if you make changes to your cfg file you may need to restart the server before you see the changes go into effect.
     

  7. So if its set to TRUE on all blocks, nobody's blocks can be destroyed unless authorized by a toolcupboard? So how can people raid others if all the buildings are locked from being destroyed?
     
  8. Doors are not protected by this mod and they are still subject to take damage. Only Door Ways (wall around the door) are protected with this.
    I've listed below what the differences between DM Building Blocks and DM Deployables are below.

    So unless you have doors protected with DM Deployables they can still be destroyed by c4, rockets, etc. and the walls in your maze will still be safe.

    Of course this limits the way players can raid a base, forces them to destroy doors only but if you take the protection off the bases you also take it off the maze. Maybe someone else knows of another way that I don't. I run a PVE server with a lot of crazy animals eating players so I haven't messed with a config for a pvp server using this mod.

    This plug in, Building Blocks, is only for protecting:
    Doorway
    Floor
    Floor Frame
    Floor Triangle
    Foundation
    Foundation Steps
    Foundation Triangle
    Low Wall
    Pillar
    Roof
    Stairs L Shaped
    Stairs U Shaped
    Wall
    Wall Frame
    Window Wall

    And Damage Mod Deployables protects:
    Auto Turret
    Barricade
    Base Oven
    Boxes
    Chain Link
    Double Doors
    External Gates
    External Walls
    Floor Grill
    Floor Ladder
    Mining Quarry
    Prison Cell
    Repair Bench
    Research Table
    Shelves
    Shop Front
    Shutters
    Signage
    Single Doors
    Sleeping Bag
    Tool Cupboard
    Water Catcher
    Windows

    Good Luck
     
  9. Ok thanks for your help.
     
  10. You're Welcome
     
  11. Hi.

    Could it be possible to have a command that allows to protect all buildings for a certain period ? Let's say, as an admin, I don t want people to be able to detroy a house from 6pm till 23pm except for those havins building privilege for their own house with remove tool for example is that possible ? Would it be possible ?
     
  12. i get this plugin and its work but doesnt correctly it will get the damage and permission.
    this is my fault ? i dont know but i want the like this plugin just friends add the permission building block ?
     
  13. what if the owner wants to destroy it when building something differently etc? does remove work? or is there commands?
     
  14. do you want add bypass like, "owner entity can destroy via tools" or " admin can destroy via tools" ?
     
  15. Yes remove still works fine, as well as the demolish with the hammer. This just blocks general damages from effecting them, not tools or commands.
     
  16. Can you add a damage modifier per item? :) I would love to make certain items more immune to damage but not completely immune. Having a damage multiplier per item would be so handy if possible!
     
  17. Hi I'm looking plugin and where no foundation can raid it but myself can get away if you are building someone tips this is for members
     
  18. I have the same question.
     
  19. [Oxide] 06:17 [Warning] Calling 'OnEntityTakeDamage' on 'DMBuildingBlocks v1.0.4' took 203ms [GARBAGE COLLECT]
    [Oxide] 06:28 [Warning] Calling 'OnEntityTakeDamage' on 'DMBuildingBlocks v1.0.4' took 206ms [GARBAGE COLLECT]