Solved CreateEntity no longer working
Discussion in 'Rust Development' started by Rusty, Aug 20, 2016.
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CreateEntity is part of the Rust codebase so every Rust update there is a possibility that some methods change. CreateEntity now looks like this:
Code:public BaseEntity CreateEntity(string strPrefab, Vector3 pos = default(Vector3), Quaternion rot = default(Quaternion), bool startActive = true) { if (string.IsNullOrEmpty(strPrefab)) { return null; } GameObject gameObject = this.CreatePrefab(strPrefab, pos, rot, startActive); if (gameObject == null) { return null; } BaseEntity component = gameObject.GetComponent<BaseEntity>(); if (component) { return component; } Debug.LogError(string.Concat("CreateEntity called on a prefab that isn't an entity! ", strPrefab)); Object.Destroy(gameObject); return null; } -
Thank you.
