1. How to correctly give Door Key to player and set him as key owner in my InstantCraft plugin?
    Now, I'm just skip Door Key item in OnItemCraft function.


    Code:
    using Oxide.Core;
    using Oxide.Plugins;namespace Oxide.Plugins
    {
        [Info("InstantFullCrafting", "WhoIsIt", "1.0")]
        class InstantFullCrafting : RustPlugin
        {
            private object OnItemCraft(ItemCraftTask task)
            {
                if (task.blueprint.targetItem.displayName.english.Contains("Door Key")) return null;            var item = task.blueprint.targetItem.itemid;
                var amount = task.blueprint.amountToCreate * task.amount;            task.owner.inventory.GiveItem(ItemManager.CreateByItemID(item, amount, false, task.skinID));
               
                task.cancelled = true;            task.owner.Command("note.inv", item, amount); // just notify            return null;
            }
       
        }}
    [DOUBLEPOST=1455300376,1455205353][/DOUBLEPOST]Any ideas?