Definately rust problem.
tested now on vanilla server(oxide not installed at all) - same problem. Also, you can not use Beancan grenade. Wait then for fix from Garry.
Couldn't create item entity Beancan Grenade / GuidtoPath error
Discussion in 'Rust Discussion' started by Chuck1992, Dec 22, 2016.
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Eh, they're pretty quick about fixing this type of stuff. The spam is harmless I have it filtered with my rcon tool so I'll let player stock up in the meantime. Thanks for the info Wulf!
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I know, but when they're fixed. People will have them I guess.
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Started getting this after the latest update
Code:(15:41:04) | Couldn't create item entity Beancan Grenade () (15:41:05) | Couldn't create item entity Beancan Grenade () (15:41:06) | Couldn't create item entity Beancan Grenade () (15:41:08) | Couldn't create item entity Beancan Grenade () (15:41:08) | Couldn't create item entity Beancan Grenade () (15:41:09) | Couldn't create item entity Beancan Grenade () (15:41:09) | Couldn't create item entity Beancan Grenade () (15:41:10) | Couldn't create item entity Beancan Grenade () (15:41:10) | Couldn't create item entity Beancan Grenade () (15:41:12) | Couldn't create item entity Beancan Grenade () (15:42:41) | Couldn't create item entity Beancan Grenade ()
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Wulf Community Admin
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Wulf Community Admin
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This error "StringPool.GetNumber - no number for string assets/prefabs/weapons/beancan grenade/grenade.beancan.entity.prefab".
If you use PrefabSniffer, you will find that is not present in the list of "*/grenade.beancan.entity.prefab".
It is this error. -
[DOUBLEPOST=1482551041][/DOUBLEPOST]or is this item actually failing to spawn inside Loot crates? I've only noticed these errors once and it was when someone looted a air drop. I asked about it and he told me there was no beacans in the airdrop.Last edited by a moderator: Dec 24, 2016 -
Wulf Community Admin
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This is actually happening on stock servers too for what its worth.
I am running plain Rust on a GameServers rented server and I am getting the same issue. -
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i have same error
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Same error on all my servers, this is a Rust issue.