Solved - C# copying items, maps and key data | Oxide
The above thread contains a very nice copy item method to copy an item nearly identical, if not identical, to the item being passed. However it only copies the weapon skin icon and not the skin on the weapon itself. Is this a bug, intentional by the game devs, or is there additional code for this?
item.skin is not enough, it only restores it on the icon, not the weapon itself.
Copying weapon skins?
Discussion in 'Rust Development' started by nivex, Nov 24, 2015.
-
Calytic Community Admin Community Mod
This is a moral gray area. I doubt anyone here is going to publicly condone the subversion of microtransactions for the sake of Rust and the skin authors.
However, that leaves us with the dilemma given absolutely legitimate uses such as the one you describe. From a technical perspective once the solution is out there, it would be easily adaptable for whatever purpose (including the illegitimate ones). Something like this, if possible at all, will likely always remain the domain of closed-source, private, and likely paid mods.
Without an official sanction from garry (dont bug him about it), it is not ever likely this will be readily available to the masses. -
I was given to understand that such plugins should be private for the time being. -
-
Wulf Community Admin
-
-
Wulf Community Admin
-
-
Wulf Community Admin
-
-
Yes, I only want to restore skins that players own after they leave my event. Thank you for the info
-
Hum, what about allowing players to convert current items into skinned items that they possess on their account (but cant manufacture)?
-
Wulf Community Admin