Hello,
I have a problem with one of my plugin.
I am trying to do a list of match string but when i edit config this list get reset to the default one from plugin.
My plugin is look like that
Code:private List<string> DefaultBasePoint = DefaultSRPay(); protected override void LoadDefaultConfig() { Config["SRMatch"] = DefaultBasePoint; SaveConfig(); } static List<string> DefaultSRPay() { var d = new List<string> { "111x", "222x", "333x", "444x", "555x", "666x", "777x", "888x", "999x", "99x9", "9x99", "x999", "99xx", "9xxx" }; return d; } void Init() { LoadDefaultMessages(); permission.RegisterPermission("Lottery.canuse", this); CheckCfg("SRMatch", ref DefaultBasePoint); SaveConfig(); } private void CheckCfg<T>(string Key, ref T var) { if (Config[Key] is T) var = (T) Config[Key]; else { Config[Key] = var; newConfig = true; } }
Anyone has an idea of what is the problem?
Solved Config reset on reload
Discussion in 'Rust Development' started by sami37, Oct 20, 2016.
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Maybe because of that part of Init:
This looks on a quick fly over like its always loading ther defaults then from "DefaultSRPay".Code:CheckCfg("SRMatch", ref DefaultBasePoint); -
I am doing it for other config and it's working example for a dictionnary
Code:private Dictionary<string, object> DefaultWinRates = DefaultPay(); protected override void LoadDefaultConfig() { Config["WinRate"] = DefaultWinRates; SaveConfig(); } void Init() { CheckCfg("WinRate", ref DefaultWinRates); SaveConfig(); }
