Oh, you are right, thank you! Didn't tried because I thought it applies only to certain elements.
But anyway scroll functional is needed. Also i can't figure out why button on text is not clickableIt should work but its not...
Community entity UI
Discussion in 'Rust Development' started by ShadowEvil, Jun 5, 2015.
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I didn't have time to test yet but has the UI issue where button text are not being displayed been fixed?
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Back to UI development and bumping thread.
A small question to those who has developed some sort of worthy UI.
How are you guys align elements so nicely and precisely?
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How is the state of simplifieing of the feature?
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Does someone know how to use the current UI styles/icons etc?
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it looks a bit too complicated for me to me right now. THats why I am waiting for one of those guys to make a plugin or extension to make its usage easier.
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Well I made an extension for the UI to be more flexible and a lot easier but since the common naming bug has not been fix, I stopped working on the extension. It's actually fully functional with a built-in system to remove the client UI on a specified time. (useful for displaying a notification message)...
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Why don't you just put it on GitHub?
The naming bug is really annoying, but there is a temporary compromise. -
Sorry let me rephrase my question: Does someone know how to use the Rust icons/panels/styles etc? I just want to reconstruct the current GUI with some modifications.
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how would you draw like a dot?
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Google says this will draw a single pixel.Code:
Brush aBrush =(Brush)Brushes.Black; Graphics g =this.CreateGraphics();g.FillRectangle(aBrush, x, y,1,1);
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Maybe in a WinForm application but not for rust..You have to use what they have implemented for us.
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You could probably just make a 1x1 canvas..... I see where you're going with this
Someone wants to erase his permanent pen dot on his screen lol -
lel? Dunt understand what you mean ^^
Anyways. How do I draw a canvas? :c -
Read this threat there are examples. I haven't toyed with UI yet but I'm following this thread because once it gets a little cleaner I'll def be looking at what can be done with this.
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I didnt see that yet, Ive been following since first post too
[DOUBLEPOST=1436548203][/DOUBLEPOST]Is it this? And how does that sizing and positioning work?Code:{ ""type"":""RectTransform"", ""anchormin"": ""0.07 0.91"", ""anchormax"": ""0.93 0.98"" } -
Yeah I suppose so, I have no clue on sizing.....
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![[IMG]](proxy.php?image=http%3A%2F%2Fsavepic.ru%2F7564312.png&hash=8e2baf8576aecf59fdcb1af22cfa2476)
If i'm not wrong... (but u can test it) -
thanks thats pretty well explaining. Im going to try it
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Okay so I decided that I will fix up the extension of mine this coming week and then release it for you all to toy with it and see what can be improved/added.
I basically converted the whole position/sizing of the UI into a more flexible system that works very similar to how Unity GUI works. (Having a x start position, y start position, the width and height of it.)... the RectTransform system was the one thing that took the longest to perfect since it works in such a weird way.
![AlexALX_[rus-ua]](/assets/styles/oxide/logo.og.png)