1. Oh, you are right, thank you! Didn't tried because I thought it applies only to certain elements.

    But anyway scroll functional is needed. Also i can't figure out why button on text is not clickable :( It should work but its not...
     
  2. I didn't have time to test yet but has the UI issue where button text are not being displayed been fixed?
     
  3. Back to UI development and bumping thread.
    A small question to those who has developed some sort of worthy UI.
    How are you guys align elements so nicely and precisely? :)
     
  4. How is the state of simplifieing of the feature?
     
  5. Does someone know how to use the current UI styles/icons etc?
     
  6. it looks a bit too complicated for me to me right now. THats why I am waiting for one of those guys to make a plugin or extension to make its usage easier.
     
  7. Well I made an extension for the UI to be more flexible and a lot easier but since the common naming bug has not been fix, I stopped working on the extension. It's actually fully functional with a built-in system to remove the client UI on a specified time. (useful for displaying a notification message)...
     
  8. Why don't you just put it on GitHub?
    The naming bug is really annoying, but there is a temporary compromise.
     
  9. Sorry let me rephrase my question: Does someone know how to use the Rust icons/panels/styles etc? I just want to reconstruct the current GUI with some modifications.
     
  10. how would you draw like a dot?
     
  11. Google says this will draw a single pixel.
    Code:
    Brush aBrush =(Brush)Brushes.Black;
    Graphics g =this.CreateGraphics();g.FillRectangle(aBrush, x, y,1,1);
    
     
  12. Maybe in a WinForm application but not for rust..You have to use what they have implemented for us.
     
  13. You could probably just make a 1x1 canvas..... I see where you're going with this :) Someone wants to erase his permanent pen dot on his screen lol
     
  14. lel? Dunt understand what you mean ^^
    Anyways. How do I draw a canvas? :c
     
  15. Read this threat there are examples. I haven't toyed with UI yet but I'm following this thread because once it gets a little cleaner I'll def be looking at what can be done with this.
     
  16. I didnt see that yet, Ive been following since first post too
    [DOUBLEPOST=1436548203][/DOUBLEPOST]
    Code:
     {
         ""type"":""RectTransform"",
         ""anchormin"": ""0.07 0.91"",
         ""anchormax"": ""0.93 0.98""
     }
    Is it this? And how does that sizing and positioning work?
     
  17. Yeah I suppose so, I have no clue on sizing.....
     
  18. [​IMG]

    If i'm not wrong... (but u can test it)
     
  19. thanks thats pretty well explaining. Im going to try it
     
  20. Okay so I decided that I will fix up the extension of mine this coming week and then release it for you all to toy with it and see what can be improved/added.

    I basically converted the whole position/sizing of the UI into a more flexible system that works very similar to how Unity GUI works. (Having a x start position, y start position, the width and height of it.)... the RectTransform system was the one thing that took the longest to perfect since it works in such a weird way.