Reneb submitted a new resource:
Clean Up - Clean up : bags only at the moment
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CleanUp
Clean up : deployables
Total Downloads: 2,361 - First Release: Nov 2, 2014 - Last Update: Apr 19, 2018
- 4.63636/5, 11 likes
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I will give you my first born for making this! AMAZING! I HATE bags all over the server. I was constantly running around collecting them and throwing them into a 1x1 I had for trash!! TY Sir.... you are a God among Men!
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Reneb updated Clean Up with a new update entry:
clean trees
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OK, I honestly don't get what the trees thing does, sorry! Does it just remove all the trees from the server?
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With trees, the following occurs:
When they are removed, the server tries plant them back. If the server has more than 50 people, then hell begins. The server starts to hang and have to be restarted. -
Item counts would be very helpful too...foundations, etc...cleaning standalone foundations...
[DOUBLEPOST=1415217694][/DOUBLEPOST]Yeah I am getting the autospawn issue as well...LOL..
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Line 46
Code:Before: 46 player:ChatMessage("Trees Count: " .. (UnityEngine.Object.FindObjectsOfTypeAll(global.TreeEntity._type).Length -1))After: 46 player:ChatMessage("Trees Count: " .. (UnityEngine.Object.FindObjectsOfTypeAll(global.TreeEntity._type).Length -13))
Code:Before: for i=(trees.Length-1), 0, -1 doAfter: for i=(trees.Length-13), 0, -1 do
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can you add a way to do the bag cleanup slower or in cycles as to not lag out the server to a crash?
I think you did it with the one on legacy and it worked perfect. -
You get server lag cleaning up bags? I cleaned 1487 bags yesterday w/o a skip. Hmmm..
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I'm sure I get that every 30 minutes had more then that after a week. and yes it did on a dedicated server....
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Strange. We try to run the command at least once every few hours. I hate the clutter, and like a smooth running server. *Shrug* Who knows, could be anything.
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when you clean trees does how does it choose which trees go? is it nearest to u is it entire forests while others are untouched is it latest spawn or?
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Reneb updated Clean Up with a new update entry:
fixed trees, add animals and lots of counts
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Nice, thanks!
[DOUBLEPOST=1415451882][/DOUBLEPOST]I updated the cleanup and now i am getting console spammed
[Oxide] 7:04 AM [Info] None: 0
Over and over again...
[DOUBLEPOST=1415452015][/DOUBLEPOST]Is this a debug trace statement?
Code:function PLUGIN:OnPlayerAttack(player,hitinfo) print(tostring(hitinfo.HitEntity.hideFlags)) end
[DOUBLEPOST=1415458383][/DOUBLEPOST]Having same issue as trees before when you cleanup animals
Couldn't find prefab "autospawn/animals/bear"
SpawnPopulation.Spawn: Couldn't create prefab as entity - autospawn/animals/bear
Couldn't find prefab "autospawn/animals/wolf"
SpawnPopulation.Spawn: Couldn't create prefab as entity - autospawn/animals/wolfLast edited by a moderator: Nov 8, 2014 -
Having the Oxide spam error, same as Oh_G. Not sure how to fix this....
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[DOUBLEPOST=1415494315][/DOUBLEPOST] -
The error started for me as soon as I joined the server~ I didn't try to remove anything. I'll give the restart idea a shot though.
[DOUBLEPOST=1415553796,1415499037][/DOUBLEPOST]Okay, so this plugin definitely isn't working for me. I didn't even try to use the plugin at all when the Oxide Spam Error started. I literally restarted the server after putting in this plugin, and about five minutes after I was sitting there doing nothing, not even looking at Rust, the spam started. So I restarted the server. When it came back up, the spam was gone, but lo and behold, about five minutes later, the spam restarted and continued until I stopped the server. I don't know what to do