1. Has anyone discovered a way to detect whether or not a player is inside a vehicle (either driver or passenger)? I've been digging about, nothing has turned up yet.
    [DOUBLEPOST=1452663838][/DOUBLEPOST]Here's what I came up with, in case anyone needs it.
    Code:
            private bool PlayerIsInsideVehicle(PlayerInfo curPlayer)
            {
                if (curPlayer.session.WorldPlayerEntity.GetComponent<PlayerStatManager>().Motor.InsideVehicle != null)
                {
                    return true;
                }            return false;
            }
     
  2. Code:
    var component = player.WorldPlayerEntity.GetComponent<CharacterMotorSimple>();
    if (component.InsideVehicle != null)
    {
        SendChatMessage(player, "Нельзя отправить запрос на телепортацию <color=#ffa754>находясь в транспорте</color>.");
        return;
    }
     
  3. Wulf

    Wulf Community Admin

    We'll be adding some hooks for detecting when they attempt to get a in a vehicle and such too.