1. Is there way to check authLevel when making CovalencePlugin?
    Or is authLevel just rustplugin feature?
     
  2. Wulf

    Wulf Community Admin

    The auth level is unique to Rust, so you'd need to get the BasePlayer to check that. What are you needing the auth level for?
     
  3. Making Autokick to Universal. I make then list admin in config for other game, and rust only use auth level.
    Thanks again Wulf ;)
     
  4. Wulf

    Wulf Community Admin

    Covalence provides player.IsAdmin. You can also check the "admin" or "moderator" permission groups that players are automatically placed in based in their auth level in Rust, so checking the auth level isn't needed.
     
  5. Well.. yes, that would work also ;D Thank you again Wulf!