1. Maybe add letters check? Cuz you can write "Fuc*", but in list "fuc*"...
     
  2. Code:
    3:32 PM [Info] Loaded plugin Chat Handler v2.3.4 by #Domestos
    3:32 PM [Error] chathandler: Failed to load config file (is the config file corrupt?) (Unknown char: .)
    3:32 PM [Error] Failed to initialise plugin chathandler (A .NET exception occured in user-code)
    3:32 PM [Debug]   at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
      at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    3:32 PM [Error] chathandler: IndexOutOfRangeException while calling OnRunCommand: Array index is out of range.
      at System.Text.ASCIIEncoding.GetBytes (System.Char[] chars, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex, System.Text.EncoderFallbackBuffer& buffer, System.Char[]& fallback_chars) [0x00000] in <filename unknown>:0
      at System.Text.ASCIIEncoding.GetBytes (System.Char[] chars, Int32 charIndex, Int32 charCount, System.Byte[] bytes, Int32 byteIndex) [0x00000] in <filename unknown>:0
      at System.IO.StreamWriter.Decode () [0x00000] in <filename unknown>:0
      at System.IO.StreamWriter.LowLevelWrite (System.String s) [0x00000] in <filename unknown>:0
      at System.IO.StreamWriter.Write (System.String value) [0x00000] in <filename unknown>:0
      at System.Console.Write (System.String value) [0x00000] in <filename unknown>:0
      at Windows.ConsoleInput.ClearLine (Int32 numLines) [0x00000] in <filename unknown>:0
      at ServerConsole.PrintColoured (System.Object[] objects) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
    [DOUBLEPOST=1423401793][/DOUBLEPOST]oxide_08-02-2015.txt
    4:22 PM [Error] chathandler: Failed to load config file (is the config file corrupt?) (Unknown char: .)
     
    Last edited by a moderator: Feb 8, 2015
  3. @Domestos please - update it with letters check!
     
  4. no need to work for current version 1191

    right now rust update 1199 released 317mb!
     
    Last edited by a moderator: Feb 9, 2015
  5. Doesn't works on new rust update...
     
  6. same - [Oxide] 2:59 PM [Error] chathandler: LuaScriptException while calling OnRunCommand: [string "chathandler.lua"]:698: attempt to call field 'Log' (a nil value)
     
  7. Wulf

    Wulf Community Admin

    Next Oxide build will fix that. The Rust update broke global.server usage, and therefore global.server.Log will error.
     
  8. Next oxide build? When?...
     
  9. Wulf

    Wulf Community Admin

    When you see it. ;)
     
  10. Error since Update from 09.02.2015.
    Each chat Entry is displayed twice !
    Code:
    9:08 PM [Error] chathandler: LuaScriptException while calling OnRunCommand: [string "chathandler.lua"]:698: attempt to call field 'Log' (a nil value)
      at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
      at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
     
  11. Wulf

    Wulf Community Admin

    The error is because you are outdated. That was fixed in the latest update.
     
  12. yeah works perfect with new version, thanks!
     
  13. The latest is 2.3.4 , this version i use !?!
    Code:
    10:30 PM [Info] Loaded plugin Chat Handler v2.3.4 by #Domestos
    and this happens :
    Code:
    10:33 PM [Error] chathandler: LuaScriptException while calling OnRunCommand: [string "chathandler.lua"]:698: attempt to call field 'Log' (a nil value)
      at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
      at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
     
  14. Wulf

    Wulf Community Admin

    Oxide, update Oxide.
     
  15. Is it possible to hide avatar for voice chat?
     
  16. is it possible to give a different color to a single player? maybe over steamid oder name?

    great plugin. thank you so much 4 this!
     
  17. can you update to last rust version ? there are some bugs in teh chat when using this plugin!! thanks, because this plugin is a need to have one :)
     
  18. Wulf

    Wulf Community Admin

    I use it locally and see no issues. Could you provide any details?
     
  19. like the chat disappears, you cant seet what player are saying, you just see the avatars pop up, and some times you cant write in the chat, you press enter and type but nothing happens :(

    I think is the plugin because i only experienced these problems when using the plugin :)
     
  20. Wulf

    Wulf Community Admin

    I haven't had any of those issues using it thus far. The avatar only thing sounds like the Rust bug where messages disappear if the chat overflows the screen, but I thought that had been fixed.