no just "cmd": ["spawncar $player.id save"], this command is from carcommanderlite plugin
this one "cmd": ["spawn sedan \"$player.x $player.y $player.z\""], is from rust self and u cant use save at the end

CarCommanderLite
Car spawner with added features
Total Downloads: 4,966 - First Release: Nov 7, 2017 - Last Update: Nov 7, 2017
- 5/5, 12 likes
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Hi fistly thankyou,
Ive been looking for a drivable car plugin since 2015.
is there any plan to expand on this ..
bikes
boats
paintable cars? -
"Carlicense": {
"buy": "250",
"cmd": ["grantperm $player.id carcommanderlite.use-1d0h0m"],
"img": "http://vignette.wikia.nocookie.net/worldofcarsdrivein/images/0/0e/Junior_Moon.png",
"sell": "-1"
why failed? -
how can I delete individual cars?
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Code:"Carlicense": { "buy": "250", "cmd": ["grantperm $player.id carcommanderlite.use 1d"], "img": "http://vignette.wikia.nocookie.net/worldofcarsdrivein/images/0/0e/Junior_Moon.png", "sell": "-1" }
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The area in the config where you specify max amount of spawned cars doesn't work. Cars just keep spawning and spawning. Does this part work on the paid version?
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[DOUBLEPOST=1515238234][/DOUBLEPOST]Question on the autospawn? If a car is not picked up from a location and the timer runs out will the system spawn a car in ontop of the existing one or will it auto remove the existing one or just not spawn a new car? -
ok so i put in the mod and the spawns mod here is my cfg file for cars. Cars are not auto spawning.
Code:{ "Active Item Options": { "Disable all held items": true, "List of disallowed held items (item shortnames)": [ "explosive.timed", "rocket.launcher", "surveycharge", "explosive.satchel" ] }, "Spawnable Options": { "Enable automatic vehicle spawning": true, "Maximum spawned vehicles at any time": 21, "Spawnfile name": "pyrescars1", "Time between autospawns (seconds)": 300 }, "UI Options": { "Health settings": { "Background alpha": 0.05, "Background color (hex)": "#F2F2F2", "Display to player": true, "Position - X maximum": 0.83, "Position - X minimum": 0.69, "Position - Y maximum": 0.135, "Position - Y minimum": 0.1, "Status alpha": 0.6, "Status color (hex)": "#ce422b" } } }
spawns_data.json
Code:{ "Spawnfiles": [ "pyrescars1" ] }
My logs only show this pertaining to Carcommander
Code:CarCommanderLite.cs(29,22): warning CS0414: The private field `Oxide.Plugins.CarCommanderLite.initialized' is assigned but its value is never used CarCommanderLite.cs(32,21): warning CS0169: The private field `Oxide.Plugins.CarCommanderLite.fuelType' is never used CarCommanderLite.cs(33,21): warning CS0169: The private field `Oxide.Plugins.CarCommanderLite.repairType' is never used CarCommanderLite.cs(34,24): warning CS0169: The private field `Oxide.Plugins.CarCommanderLite.fuelTypeName' is never used CarCommanderLite.cs(35,24): warning CS0169: The private field `Oxide.Plugins.CarCommanderLite.repairTypeName' is never used
Last edited by a moderator: Jan 6, 2018 -
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Hi all and happy new year. I absolutely did not understand how to create a respawn point for a car. /spawncar save ? /spawnwcar opt:save ? What are these famous options (opt
?
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I was wondering how do i spawn cars like at radtowns so people can have cars around the world is this the right plugin or no thanks a lot!
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Can one adjust the car so that several people can drive with?
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[CarCommanderLite] Spawns Database can not be found! Unable to autospawn cars - Why is this?
Sorry if its very obvious -
killy0u......u cant /clearcars and they keep spawning.....help?
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Permission 'carcommander.canspawn' doesn't exist??
whats is wrong? -
@k1lly0u can you make it so a person looks forward as the car turns or not??? Thats one thing I do not like about the cars. I would buy it if this was fixed.
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I don't have permission to drive the car, how do I set permission? In Console? In Chat? carcommanderlite.use? Where do I put that?
Thank you. -
oxide.grant group admin carcommanderlite.use
oxide.grant group admin carcommanderlite.canspawn
oxide.grant group default carcommanderlite.use -
How do I change the explosion damage and radius of the vehicle when it blows up? I'd like to make these viable to ram into bases as car bombs.