Getting an error that I do not have permission to run commands to reload oxide. Nothing has changed in any of my permissions files since the wipe however.
Fixed Can't reload plugins, no permission
Discussion in 'Reign of Kings Discussion' started by Sharpstar, Aug 14, 2015.
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Wulf Community Admin
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/oxide.reload * You cannot use this command!
/oxide.reload Kits You cannot use this command! -
Wulf Community Admin
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Maybe it is just Kits then.
Code:8:27 PM [Error] Failed to call hook 'KitCommand' on plugin 'Kits v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) 8:27 PM [Debug] at Oxide.Plugins.Kits.HasPermission (CodeHatch.Engine.Networking.Player player, System.String perm) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.ShowKitsHelp (CodeHatch.Engine.Networking.Player player) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.KitCommand (CodeHatch.Engine.Networking.Player player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 8:27 PM [Info] [Kits] Kits : [FFFFFF][[ec3709]CHAMPION[FFFFFF]]Sir Jodadi ran the command /kit champion 8:27 PM [Error] Failed to call hook 'KitCommand' on plugin 'Kits v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) 8:27 PM [Debug] at Oxide.Plugins.Kits.HasPermission (CodeHatch.Engine.Networking.Player player, System.String perm) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.KitCommand (CodeHatch.Engine.Networking.Player player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Wulf Community Admin
[DOUBLEPOST=1439516378][/DOUBLEPOST] -
It is not just that plugin. I can use my plugins, like Jail or tickets for example. But I cannot reload any of them. It tells me I cannot use that command.
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Wulf Community Admin
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Code:
sradmin { nameFormat = '[FFFF00][[8B0000]Sr.ADMIN[FFFF00]][FFFFFF]%name%' chatFormat = '%name% : [FFFF00]%message%' guildFormat = '[00CC00][%guild%] %chatFormat%[-]' inherits = '' permissions { - '*' } }
Code:Sharpstar { groups { - 'sradmin' - 'admin' } permissions { } }
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Wulf Community Admin
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Yeah. I have no idea honestly. Literally nothing has changed in my permissions file from an hour ago until now. Kits is throwing major errors, so that may be that plugin in and of itself, but any plugin I try to reload otherwise tells me no.
Strange though that I can use all of the plugins just fine. Just cannot reload them xD. -
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Wulf Community Admin
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Yeah. It is strange because I can use the individual plugins that are tied to permissions, but I cannot reload plugins with oxide or then use the Kits which are permission based. My admin in game works just fine however and I can do anything and everything that is a RoK/CodeHatch permissions. I would think a corrupted permissions file would not allow that. The individual groups with special titles work too. Not sure.
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Wulf Community Admin
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The game has updated to version 19 after that alot of pluggins stoped working i used The Grand Exchange for Reign of Kings, chat guard , taunts, and crest and sleeper no damage now they dont work but before update they worked fine
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We are unable to use the plugins as well or reload oxide in the console just as Sharp states.
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Wulf Community Admin
For now, if you have access to the plugin files directly, any minor change to them (ex. a trailing space) will reload them.
[DOUBLEPOST=1439527229][/DOUBLEPOST]The upcoming snapshot and release will fix this. Thanks for the report, and sorry for the inconvenience! -
We will wait for the update. Made a change in the plugin files directly, restarted the server as well, and it's still not adhering. Thank you for your work on this though, it's much appreciated.
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Buenisimo!