1. Im really noob at programing and thats why i try this in javascript. :) Does anybody have any idea why i get error everytime on RustIO.HasFriend function?
    I have tried it without if and as toString(myID). And i have even tried to put there some random IDs like "76561197961738671" but still i cannot get anything from it always error in there :(
    Im really clueless now as the RustIO.IsInstalled work just fine! :D Any clarification on my error will be much appreciated.

    Code:
    var friendstest = {
        Title : "Friends",
        Description : "Testing of RustIO Friends",
        Author : "Pleskac",
        Version : V(0, 1, 0),
        ResourceId : 666,OnPluginLoaded : function () {
        RustIO = plugins.Find('RustIO');
        if(RustIO.IsInstalled = true){
        print("OnPluginLoaded works!");
        //this actually works well!!
            command.AddChatCommand("friend", this.Plugin, "friend")
            }
    },friend: function(player, command, arg) {
        RustIO = plugins.Find('RustIO');
        if(arg[0] == null){
            rust.SendChatMessage(player, "Friend", "FAIL..");
            return;}
        switch (arg[0]){
          case "test":  
          var myID = rust.UserIDFromPlayer(player);
          if(arg[1] == null){
              rust.SendChatMessage(player, "Friend", "Give me a name!");
              return;}
          var friendname = arg[1];
          friendname = friendname.toLowerCase();
          var global = importNamespace("");
          var findID = global.BasePlayer.Find(friendname);
          var friendID = rust.UserIDFromPlayer(findID);
            rust.SendChatMessage(player, "Friend", "Your Steam ID is: " + myID);
            rust.SendChatMessage(player, "Friend", "Your Friend Steam ID is: " + friendID);
            if(RustIO.HasFriend(myID , friendID) = true){
                rust.SendChatMessage(player, "Friend", "You are already friends!");
                }else
                    rust.SendChatMessage(player, "Friend", "You are not friend!");
            break;
                }
            }
        }