1. Now the cars are bugged can't drive and exit from car, lol - that update...
     
  2. Wulf

    Wulf Community Admin

    Have you test it without Oxide?
     
  3. Code:
      at CharacterMotorSimple.Simulate (Single time) [0x00000] in <filename unknown>:0
      at NetMovementServerPlayerOwned.Tick (Single tickSize) [0x00000] in <filename unknown>:0
      at NetworkEntityManagerPlayerServer.Tick () [0x00000] in <filename unknown>:0
      at NetMovementServerPlayerOwned.ReadClientUpdate (Int32 messageTime, .InputControls& input, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
      at NetworkEntityManagerPlayerServer.C (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
      at PlayerServerRPCRouter.C (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      --- End of inner exception stack trace ---
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
      at Struct7.method_1 (System.Object object_0, System.Object[] object_1) [0x00000] in <filename unknown>:0 
     
  4. Wulf

    Wulf Community Admin

    Is that without Oxide? The full error/log would be helpful as well.
     
  5. Without oxide working good. So problem is on oxide side.
     
  6. Wulf

    Wulf Community Admin

    Do you have a log with any errors?
     
  7. Server with oxide.
    MEGA
     
  8. Wulf

    Wulf Community Admin

    Upload the log here using the 'Upload a File' button please.
     
  9. With oxide my logs are spammed with this error:

    Code:
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)Failed to invoke Method PlayerServerRPCRouter:C with 2 parameters: 168, 181, 1, 1, 67, 38, 145, 111, 76, 1, 0, 0, 0, 0, 0, 41, 233, 238, 189, 244, 100, 62, 191, 112, 129, 40, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , Sender: Player Client (5), timestamp: 4296.998
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidProgramException: Invalid IL code in CharacterMotorSimple:SimulateVehicle (single): IL_0130: ret        at CharacterMotorSimple.Simulate (Single time) [0x00000] in <filename unknown>:0
      at NetMovementServerPlayerOwned.Tick (Single tickSize) [0x00000] in <filename unknown>:0
      at NetworkEntityManagerPlayerServer.Tick () [0x00000] in <filename unknown>:0
      at NetMovementServerPlayerOwned.ReadClientUpdate (Int32 messageTime, .InputControls& input, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
      at NetworkEntityManagerPlayerServer.C (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
      at PlayerServerRPCRouter.C (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      --- End of inner exception stack trace ---
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
      at Struct7.method_1 (System.Object object_0, System.Object[] object_1) [0x00000] in <filename unknown>:0
    
    My log file reached now 100mb by this errors.
     
  10. Wulf

    Wulf Community Admin

    Fixed it locally, pushing a fix out shortly.
     
  11. Wulf

    Wulf Community Admin

  12. again to update oxide?
     
  13. Wulf

    Wulf Community Admin

    Yes, our mistake this time. ;)
     
  14. THIS DEATH SAIDJSAIOJD
     
  15. Code:
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: Operation is not valid due to the current state of the object
      at System.Collections.Generic.Queue`1[IProjectile].Peek () [0x00000] in <filename unknown>:0
      at System.Collections.Generic.Queue`1[IProjectile].Dequeue () [0x00000] in <filename unknown>:0
      at BowItem.FireServer (.EquippedHandlerServer handler, .BowItemEquippedState state) [0x00000] in <filename unknown>:0
      at BowItem.UpdateEquippedServer (Single delta, .ItemInstance itemInstance, .EquippedHandlerServer handler, .InputControls& input, Int32 slotNumber, Boolean gearSlot) [0x00000] in <filename unknown>:0
      at EquippedHandlerServer.Think (Single tickSize, .InputControls& input) [0x00000] in <filename unknown>:0
      at NetworkEntityManagerPlayerServer.Tick () [0x00000] in <filename unknown>:0
      at NetMovementServerPlayerOwned.ReadClientUpdate (Int32 messageTime, .InputControls& input, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
      at NetworkEntityManagerPlayerServer.C (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
      at PlayerServerRPCRouter.C (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      --- End of inner exception stack trace ---
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
      at Struct7.method_1 (System.Object object_0, System.Object[] object_1) [0x00000] in <filename unknown>:0 
    oxide 1885
     
  16. Wulf

    Wulf Community Admin

    That doesn't appear to be related to this thread or Oxide.
     
  17. Anything we could do to stop this happening in future @Wulf?
     
  18. Wulf

    Wulf Community Admin

    There’s no easy way short of providing all of the hooks for us that would work like the ones we added ourselves, as well as loading in custom DLLs. The IL errors happen when the hook location changes, and either we miss moving it (rare) or it somehow breaks (usually if it’s a patch, not a hook).