i can't fucking access my server cause of the EAC kick ... gary said that he just deactivated it for OS X users, but NO i still get kicked ... this is driving me crazy ... also all my players are complaining that the codes don't work after a restart !!! omg --'
Building Owners
Sets owners of houses when someone builds a house part
Total Downloads: 12,016 - First Release: Apr 3, 2015 - Last Update: Jul 30, 2016
- 5/5, 23 likes
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it will disable eac... -
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The locks are so fucked now...we either wipe just the locks or wipe the map...
Last edited by a moderator: Nov 1, 2014 -
i know ... i'm lost now
my remover dons work, can't find a good way to fix it
and the locks are fucked ... basically on every server restart players are fucked[DOUBLEPOST=1414809395][/DOUBLEPOST]might have found a way to make it work ... but still thinking about it ... i think i'm going to go to sleep and think about it during the night. i'll post an update tomorrowLast edited by a moderator: Nov 1, 2014 -
We need to automate door security for now. Auto-locked doors with their stupid broken ass stuff!
Door owner can open door and can share access to the door.
The open door is handled through a private rpc but we might be able to tweak it with base.SetFlag(BaseEntity.Flags.Open, true); for a door object.
I was investigating this but prod is broken too so I can't step through and evaluate the properties easily of the door object, etc.
The best way through this problem is a complete end-run around it for now. -
well
Code:function PLUGIN:cmdProd( player, cmd, args ) local authlevel = player:GetComponent("BaseNetworkable").net.connection.authLevel local levelneeded = 2 if(self.Config.ProdForModerators) then levelneeded = 0 end if(self.Config.ProdForPlayers) then levelneeded = 0 end if(authlevel and authlevel >= levelneeded) then local arr = util.TableToArray( { player.eyes:Ray() } ) local hits = UnityEngine.Physics.RaycastAll["methodarray"][1]:Invoke(nil,arr) local it = hits:GetEnumerator() local gotinfo = {} while (it:MoveNext()) do if(it.Current.collider:GetComponentInParent(global.BuildingBlock._type)) then name = it.Current.collider:GetComponentInParent(global.BuildingBlock._type).blockDefinition.name end end end end
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Yeah that code worked...i will start looking at how I can jump from door:hinged to the base and see if I can force it open.[DOUBLEPOST=1414810270][/DOUBLEPOST]ok so i can get the door clone no problem...but need some help getting to the methods in the base class of the clone...any suggestions?Last edited by a moderator: Nov 1, 2014 -
Reneb updated Building Owners with a new update entry:
update for new version
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changeowner not works unknown commands
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you didn't load the plugin then.
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Error while loading :
Code:4:23 PM [Error] Failed to load plugin buildingowners (AmbiguousMatchException: Ambiguous matching in method resolution) 4:23 PM [Debug] at System.Reflection.Binder.FindMostDerivedMatch (System.Reflection.MethodBase[] match) [0x00000] in <filename unknown>:0 at System.MonoType.GetMethodImpl (System.String name, BindingFlags bindingAttr, System.Reflection.Binder binder, CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) [0x00000] in <filename unknown>:0 at System.Type.GetMethod (System.String name) [0x00000] in <filename unknown>:0 at NLua.Extensions.TypeExtensions.HasMultiplyOpertator (System.Type t) [0x00000] in <filename unknown>:0 at NLua.ObjectTranslator.RegisterOperatorsFunctions (LuaState luaState, System.Type type) [0x00000] in <filename unknown>:0 at NLua.ObjectTranslator.PushNewObject (LuaState luaState, System.Object o, Int32 index, System.String metatable) [0x00000] in <filename unknown>:0 at NLua.ObjectTranslator.PushObject (LuaState luaState, System.Object o, System.String metatable) [0x00000] in <filename unknown>:0 at NLua.ObjectTranslator.Push (LuaState luaState, System.Object o) [0x00000] in <filename unknown>:0 at NLua.Method.LuaMethodWrapper.Call (LuaState luaState) [0x00000] in <filename unknown>:0 4:23 PM [Info] Loaded plugin Custom Chat Commands (v2.1.1) by #Domestos
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doesn't matter it will still work.
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12:01 AM [Error] buildingowners: field or property 'deployerUserID' does not exist
at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 -
not for me. The Plugin was not loaded. So the other Plugins dont work too :
Code:4:23 PM [Info] To use the prod plugin you must have the buildingowners plugin 4:23 PM [Info] Error in R-Remover, you must have the "Building Owners" plugin installed in order to use the option: RemoveForPlayers
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Reneb updated Building Owners with a new update entry:
small fixes
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Code:
12:41 AM [Info] Loading Oxide core... 12:41 AM [Info] Loading extensions... 12:41 AM [Info] Loaded extension Lua version 1.0.0 by Oxide Team 12:41 AM [Info] Loaded extension Rust version 1.0.0 by Oxide Team 12:41 AM [Info] Loaded extension Unity version 1.0.0 by Oxide Team 12:41 AM [Info] Loading plugins... 12:41 AM [Error] Failed to load plugin buildingowners (AmbiguousMatchException: Ambiguous matching in method resolution) 12:41 AM [Debug] at System.Reflection.Binder.FindMostDerivedMatch (System.Reflection.MethodBase[] match) [0x00000] in <filename unknown>:0 at System.MonoType.GetMethodImpl (System.String name, BindingFlags bindingAttr, System.Reflection.Binder binder, CallingConventions callConvention, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) [0x00000] in <filename unknown>:0 at System.Type.GetMethod (System.String name) [0x00000] in <filename unknown>:0 at NLua.Extensions.TypeExtensions.HasMultiplyOpertator (System.Type t) [0x00000] in <filename unknown>:0 at NLua.ObjectTranslator.RegisterOperatorsFunctions (LuaState luaState, System.Type type) [0x00000] in <filename unknown>:0 at NLua.ObjectTranslator.PushNewObject (LuaState luaState, System.Object o, Int32 index, System.String metatable) [0x00000] in <filename unknown>:0 at NLua.ObjectTranslator.PushObject (LuaState luaState, System.Object o, System.String metatable) [0x00000] in <filename unknown>:0 at NLua.ObjectTranslator.Push (LuaState luaState, System.Object o) [0x00000] in <filename unknown>:0 at NLua.Method.LuaMethodWrapper.Call (LuaState luaState) [0x00000] in <filename unknown>:0
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Reneb updated Building Owners with a new update entry:
should fix the plugin start crash
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Man nice job ))) thx ))
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Reneb.... YOU'RE A HERO!