1. global.ConsoleNetwork.BroadcastToAllClients("ddraw.text", 60, System.ConsoleColor.Lime, box.transform.position, ArrowParams)

    Not working anymore since todays update, no error message, it just doesnt show.
     
  2. Anyone have any ideas why ddraw.text isnt working?
     
  3. Wulf

    Wulf Community Admin

    If BroadcastToAllClients wasn't working, half the game would be broken. The ddraw.text hasn't changed either.

    No issues here with ddraw.arrow at least:
    29e7a2140a5aad180d8fd55199a1970f.png
     
  4. Well its not working, not in LUA: global.ConsoleNetwork.BroadcastToAllClients("ddraw.text", 60, System.ConsoleColor.Lime, pos, "<color=lime>" .. "X" .. "</color>")

    Also all sorts of errors with LUA timers: in different plugins:
    File: rustyremovetool.lua Line: 253 attempt to call method 'Destroy' (a string value):
    at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
    at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
    at NLua.Lua.CallFunction (System.Object function, System.Object[] args) [0x00000] in <filename unknown>:0
    at NLua.LuaFunction.Call (System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Ext.Lua.Plugins.LuaPlugin.OnCallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
     
  5. I don't know if his is related. But yeah ddraw.text isnt working
    Code:
    player.SendConsoleCommand("ddraw.text", invoketime, boxcolor, targetplayer.transform.position + new Vector3(0, 1.5f), "<color=#6275a4><size=15><color=#26608b>" + targetplayer.displayName + "</color></size> <color=#fff>|</color> D: <color=#e50000>" + Math.Floor(Vector3.Distance(player.transform.position, targetplayer.transform.position)) + "</color>m" + "  H: <color=#178b01>" + Math.Floor(targetplayer.Health()) + "</color>  L: <color=#178b01>" + Math.Round(targetplayer.xp.CurrentLevel, 2) + "</color></color>");
     

    Attached Files:

  6. @austin yea everyone in server seen that error on the top of screen
     
  7. Wulf

    Wulf Community Admin

    That error doesn't appear to be with the ddraw.text, it appears to be an issue with trying to use Destroy on something that isn't a timer.

    Something likely changed in Rust then, which you'd need to report to Facepunch.
     
  8. Gyazo - bd985fdc1c498a4a63c7852a943ddcee.png
    [DOUBLEPOST=1469755847][/DOUBLEPOST]Your telling i need to report a mod issue to fp?
    [DOUBLEPOST=1469756193][/DOUBLEPOST]I would have better luck trying to get a free burger @ mcdonalds.
     
  9. The Facepunch devs do look at the forums. We just need to put it out there. ddraw is actually a client side command. so its somthing to do with rust itself

    Facepunch Forums
     
  10. FP doesnt give 2 s's about oxide, but alright, ill wait for a fix, @Wulf look into lua timers, they half broke.
     
  11. Wulf

    Wulf Community Admin

    Facepunch collaborates with us, so I'm not sure where you got that idea... Facepunch would be the one to fix it, it's not an Oxide issue.

    Nothing has changed with timers at all, they are entirely independent of Rust as well, and they were not changed in Oxide.
     
  12. I guess ill wait for a 'fix', thanks Wulf.
    [DOUBLEPOST=1469757331][/DOUBLEPOST]Your wrong about timers. their f right now. but ill let you figure that one out on your own.
     
  13. Dude @Rusty take a step back. Your being completely disrespectful to @Wulf it's not his fault. He works really hard maintaining these forums and is almost always available for answering help requests so he doesn't need any disrespect.
     
  14. Why does it have to be like this? Every time. I wasnt disrespecting anyone. Its a heads up, doesnt mean i hate Wulf.
     
  15. Wulf

    Wulf Community Admin

    I have 50+ plugins running locally, many of them with timers that are used every time I test. Literally no code has changed in Oxide that would even remotely touch that, which you can review in the OxideMod/Oxide repo. Commits · OxideMod/Oxide · GitHub

    Last change to the timer library, 2 months ago: Oxide/Timer.cs at develop · OxideMod/Oxide · GitHub.
     
  16. I you weren't meaning to be disrespectful then kudos, but the way you worded your messages really says otherwise.
     
  17. I truly wasnt. Wulf knows. rust.UserIDFromPlayer(player) is that still working?
     
  18. Wulf

    Wulf Community Admin

    None of that has changed or been touched in many months, so I'd assume so.