1. I have a custom mod that does this, here's a snip:

    Code:
            void DumpLootContainers()
            {
                // loot_trash   
                // loot_barrel_1
                // loot_barrel_2
                // crate_normal 
                // crate_normal_2
                var matches = Resources.FindObjectsOfTypeAll<LootContainer>().ToList();
                var types = matches.Where(c=>c.IsValid()).GroupBy(c => c.LookupShortPrefabName());            foreach (var t in types)
                {
                    Puts($"{t.Key.PadRight(50)} {t.Count()}");
                }
            }
    
    All the "loot_" are barrels/trashcans and the two "create_" are the rad town crates.
     
  2. I'm having this same issue on my server. I have an influx of things spawning in, on top of one another.
     
  3. You using Hapis Island? I'm wondering it it's an Hapis-only bug or a general bug? Haven't seen many people complain...
     
  4. It happens on my generated map, boxes spawning on top of each other
     
  5. I am not, just a procedural.
    I'm dying to know if this is a plugin causing it, or something else because I'm not about to let people play with 5 boxes in one spawn point in every spawn point..
    [DOUBLEPOST=1438094936][/DOUBLEPOST]So, to those having issues with TOO MANY boxes and barrels spawning I just wiped my map, and it seems normal again.

    If anyone with half a thought toward the issue could give us feedback, would appreciate it.
     
  6. I'm pretty sure it's a bug with the latest version not checking if a spawn spot is not already occupied. You might not see the issue right away, it takes several hours for the spawn manager to spawn enough crates for them to stack on each other like that.

    It would be pretty easy to add a check in my Cornucopia mod to remove boxes that are too close together, I was thinking of doing that on mine. This throws off the loot balance significantly on low pop servers as some rad towns can end up with several dozens of crates if they aren't emptied on a regular basis. On my main server I'm seeing about twice as many crates as usual...
     
  7. A problem with Oxide, or the game?
     
  8. The game, it's not Oxide, it's happening on all servers. Higher population servers might not notice it because people just loot everything before it happens but on low pop servers it's pretty obvious. I have a test server I test my mods on and after 24h most crates spawn locations and 2-4 crates. I haven't seen more than 4, but I doubt there's a limit.. I bet a server left a lone for a week would have dozens of crates all stacked up in the same spot.
     
  9. Yeah, it is happening again on mine after wiping my map. I guess we just wait for a fix. I found 7 in one spot, and 5 barrels as my max numbers so far.
     
  10. I'll add a feature to Cornucopia to fix this tonight.
    [DOUBLEPOST=1438116919,1438108325][/DOUBLEPOST]
    Updated with stacked loot fix:
    http://oxidemod.org/plugins/cornucopia.1264/