How did you fix, my custom spawns are just standing there
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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(22:34:10) | Failed to initialize plugin 'BotSpawn v1.3.0' (NullReferenceException: Object reference not set to an instance of an object)
(22:34:10) | at Oxide.Plugins.BotSpawn.Loaded () [0x00000] in <filename unknown>:0
at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0 -
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Hello, anyone can explain me how respawn timer works? Cant really figure out ! i would like to respawn every 15-30 minutes ... but whatever i set they always respawn before ..
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Nothing is spawning...
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@Steenamaroo
Have you heard of NPC's/ Murderers health changing even though it is in the config. I think that's whats happening. Can you test this please and tell me your thought.
Combatlog shows NPC's and Murderers at 100 health. Not sure how BotSpawn interacts/ changes that or not. -
Can you please clarify the "ture restart_server" part again please. Im not understanding the instruction. -
Botspawn why you do dis? lolol No seriously what happend?
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Hey,
I don't know what's going on in here but I just updated Rust and oxide with the same old settings I always use and everything's fine.
@Krazy J - health is in limbo right now.
It's capped at 100 by FP right now, but I'm probably going to replace it with a take-damage multiplier shortly.Last edited by a moderator: Nov 20, 2017 -
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I am getting this as well.
"Disconnected: RPC Error in OnProjectileAttack" happens everytime I kill a Murderer. have tried changing the settings and that didn't work. saw that another guy also had this problemawesome mod otherwise, have used it for quite a long time now without any problems
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Guys dont worry about this...still passed so many days and no news. U can gent also bots with Radtown Animals for Rust | Oxide
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I just did a reinstall of the plug in , they still dont move and still spawn constantly. Ive disabled for now .
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"Supply_Enabled" false
Bots are still spawning on supply signals.. I've tried both options and still they spawn when anyone throws a signal. -
Thank you.
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Wipe and reload, please. -
Just checked it. It's working fine for me. I called two supplies (with Supply_Enabled" false) and bots spawned for neither.
The way it works, when a cargo plane is spawned I find out the drop point, then check ground level at the point for a supply grenade.
I expect there are holes in that, like maybe if a supply is thrown into the sea or off a building maybe,
although it doesn't sound like that's the problem if you're getting bots when 'anyone throws a signal'.
Maybe stating the obvious here, but have you reloaded the plugin each time after making config changes?
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I updated server and oxide the night of your post and 'played with' the bots for ages without any issue at all.
I can only suggest ensuring that oxide and rust are up to date, the plugin is up to date, data and config are wiped (with the plug unloaded) and nav_disable = false + nav_grid = true. -
- Bots will randomly pick a weapon from toolbar
- can it be added a weapon choice cause i dont like when they drop lr300 and AKrifles
- Can weapons specifics weapons choice can be added ?
- very good plugin btw
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Hi Thorkil,
If you want them to have specific weapons, give them a kit with that weapon in the hotbar.
Kits override all default clothes/weapons/items, so you will need to give your bot clothing too.
If you don't want them to drop their primary weapon, there's an option to disable weapon-drop-on-death.
Any other weapons in the bots hotbar are destroyed on death, but items in the main container and clothes bar remain lootable.
Thank you.