Yes, as I already wrote to you. With version 1.4.7, the "peacekeeper" normally works again
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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I'm talking about the present version.
I'm having no issue with it.
[DOUBLEPOST=1520087977][/DOUBLEPOST]Makes me think either
- config+data didn't get wiped
- oxide isn't up to date
- someone's using Vanish
- there's a skin causing problems.
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Monument (config folder) spawn bots get their belts and clothing wiped on both true and false. Custom location (data folder) works as intended.
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[DOUBLEPOST=1520100644][/DOUBLEPOST]
In the config file I so far edited the Airdrop an Airfield.Attached Files:
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Ok, I've found the problem.
Stay tuned folks. ( @thepiercedweirdo too) -
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Since latest Facepunch update....server console is being spammed by.....
NullReferenceException: Object reference not set to an instance of an object
Horse.WantsToEat (.BaseEntity best) BaseNpc.SelectClosestFood () BaseNpc.SelectFood () BaseNpc.TickFoodAwareness () BaseNpc.TickSenses () BaseNpc.Apex.LoadBalancing.ILoadBalanced.ExecuteUpdate (Single deltaTime, Single nextInterval) Apex.LoadBalancing.LoadBalancedQueue.Update () Apex.LoadBalancing.LoadBalancerComponent.Update ()
Every time I install BotSpawn.....It only happens after installing BotSpawn. -
That's a new one on me...
What oxide version are you running?
I haven't moved to 2.0.3851 yet. -
of Oxide Build and/or plugin version.
Guess I will keep testing......Thanks -
So then if we had 25 at a spot we'd say x percent kit x, y percent kit y etc.
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To be honest, I don't know if it'd be worth the confusion it would cause.
You can achieve this now by having two or more profiles at one location with different numbers of bots and different kits.
You could have 10 guys dressed as X and 5 guys dressed as Y, but more than that you'd then have full control over all the other parameters like health, accuracy, loot setup etc between the two groups.
You could also achieve it by listing ["kit1", "kit1", "kit1", "kit2"].
That gives kit1 a 3/4 chance of being called. -
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Using the chat commands in the overview ^^.
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Allow additional profiles for a monument in the config so you get the benefits of the custom system but dont have to manually move the group to the new location of the monument each wipe
Alternatively, add something in the custom data area to allocate to add which monument they go in instead of using x y z
LustyMap custom marker integration so that monuments that have bots get a marker of choiceLast edited by a moderator: Mar 3, 2018 -
The way it works, behind the scenes, doesn't really allow for that - The plugin scans for monuments on the map and reads the config data for any that exist.
That's why when new monuments are added to game, I have to update the plugin to 'tell' it.
I can see a rewrite happening before too long - There's a bunch of stuff being done backwards.
Maybe a GUI with map location picker (if that's possible) or, at least, GUI with a list of available monument locations and you click one....Thinking out loud.
That said, compared to the endless set up I used to do for arena events, things aren't that bad.
Lusty Map markers could happen. Good call. Thanks. -
We'll stick with humannpc + our automation plugin for now but looking forward to getting this going once its comparable to our current set up, there's some nice things in there.
Oh, possible to up their speed? Thinking of our melee guys. -
Haven't really thought about it too much but I guess the name would come from the command that starts the whole process
/botspawn add myNewArea
then the GUI would let you pick location and set all the true/false variables.
Anything that requires typing would have to be done manually, I think.
Haven't looked at speed but it's on the ever increasing to-do list. -
Speed increase for reaction time? I do know some moderators on my server were asking about firing speed.
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I find that even if i am using a bolt action rifle with scope and hv ammo to hit them from over 350m they can still hit me with return fire even if they are using the assault rifles i have equipped them with and presumably standard ammo, so their accuracy and fire rate is no problem ,