BoobyTraps
Moved
Total Downloads: 1,687 - First Release: Dec 19, 2015 - Last Update: Apr 20, 2018
- 5/5, 12 likes
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How do I disable loot and supply drop autotraps? Like whats the command?
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we need an update please, plugin stopped working ..
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Radiation traps still don't work. It would be nice if this plugin could be updated so that it is fully functional again.
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Could you please add a ReplenishCostOnRemove <true/false> option in the config file?
I also think a bullet bomb would be cool - shoots bullets randomly in a sphere from origin.
EDIT #2: It would seem traps can be placed on nodes, trees, mushrooms, hemp, and even animals, but don't react accordingly... [SOLVED] (below)Last edited by a moderator: Nov 20, 2017 -
Here's a couple changes I made
#1: In the BoobyTraps.cs file, comment out line 355 "sourcePos.y = Mathf.Max(..." so that any traps created in a radius always work in caves.
#2: On lines 399, 404, 409, and 414, immediately after each "return null;" add "return entity;", then replace "return entity;" on line 417 with "return null;". This will properly distinguish acceptable items to trap. Without these changes, trees, animals, hemp, mushrooms, and nodes can be trapped - but the traps won't work.Last edited by a moderator: Nov 20, 2017 -
Do the traps set trigger by the owner?
If so, I would like to request that the owner is unable to set off the traps. -
Wulf Community Admin
Wulf updated BoobyTraps with a new update entry:
0.2.13