1. redBDGR updated BlueprintSystem with a new update entry:

    2.0.6

     
  2. redBDGR updated BlueprintSystem with a new update entry:

    2.0.7

     
  3. redBDGR updated BlueprintSystem with a new update entry:

    2.0.7

     
  4. pls add "autoturret" to default BP. this object does not study.
     
  5. This is not something terrible, so it should be?

    Loaded plugin BlueprintSystem v2.0.7 by redBDGR / Fujikura
    Entity is NULL but is still in saveList - not destroyed properly? python.entity[625339]
    Entity is NULL but is still in saveList - not destroyed properly? planner[625347]
    Entity is NULL but is still in saveList - not destroyed properly? hatchet.entity[625405]
    Entity is NULL but is still in saveList - not destroyed properly? planner[625432]
     
  6. Is not something that affects the players or something, surely will be fixed.
     
  7. Found a small bug
     
  8. thats kinda strange, ill look into fixing this asap
     
  9. How do i make BP's drop from barrels?
     
  10. look in the config, there are 2 settings for the % of a spawned item being a BP
     
  11. I have the same issue wIzard, I have adjusted the config to almost 100% and they still do not spawn, I have ran the bpwipe command several times, restarted the server, update both the rust server files and oxide, but still no fragments spawn, I have also tried the /randombp command and it tells me I am not allowed to use the command :|
     
  12. If you're looking for fragments, you're looking in the wrong place amigo. You need to use a loot table modification plugin and then add research papers to your loot table. This plugin doesn't manipulate your loot table, you need another plugin for that. It just gives a set chance of any item being spawned in as a blueprint for itself. But if you haven't actually modified your loot table to include objects, then there isn't anything that the plugin can possibly turn into a bp.
     
  13. You cannot have bp frags on ur server without a private plugin, only researchpapers and /randombp command.
     
  14. Not quite true, ReddBDGR has programmed in a method of randomly transforming an object that you specify to spawn in a crate or barrel, into a blueprint for itself. So if you've configured it correctly, you can actually find the blueprints in containers, for example AK blueprint. Randombp is the lazy way of doing it
     
  15. You didn't get me, i meant the real Blueprint Fragments/pages/books and libraries.
     
  16. Temp fix for those who use this plugin:

    Rename: InvokeHandlerEx
    To: InvokeHandler

    Note: I have no experience with C so I have no idea what side effects this will cause! So you are doing it at your own risk!
    And update the plugin when owner updates it!
     
  17. There are no side effects, that was actually the fix.
     
  18. Error while compiling: BlueprintSystem.cs(745,17): error CS0103: The name `InvokeHandlerEx' does not exist in the current context
     
  19. There is already a fix, read my previous post...
     
  20. redBDGR updated BlueprintSystem with a new update entry:

    2.0.8