1. I will provide the error and the other stuff below.

    Screenshot

    You can see that after I fixed this line:
    Code:
                    foreach (var sleeper in BasePlayer.sleepingPlayerList)
    Which was
    Code:
                    foreach (var sleeper in BasePlaye.sleepingPlayerList)
    It gave me that error which in all honesty I have no idea what it could be as its a blank error!
     

    Attached Files:

  2. Wulf

    Wulf Community Admin

    Check the oxide/logs/compiler log else Unity's output_log.txt.
     
  3. Oooooh ok. It was because
    Code:
                    SendReply(arg, lang.GetMessage("GatherStats", this).Replace("player", target.ToString()).Replace("resource", playerData.playerD[target.userID].playerResource.ToString()).Replace("quarry", playerData.playerD[target.userID].playerQuarry.ToString()).Replace("pickup", playerData.playerD[target.userID].playerPickup.ToString()));
    took up 2 lines.