Hi. Which method is better to get all foundations?
I do it with:
Code:var blocks = UnityEngine.Object.FindObjectsOfType<BuildingBlock>(); foreach (var block in blocks) { if (block.isDestroyed) continue; if (!block.name.Contains("foundation")) continue; }
Better way to get all foundations
Discussion in 'Rust Development' started by azalea`, Mar 1, 2016.
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Try
Code:var blocks = UnityEngine.Object.FindObjectsOfType<BuildingBlock>(); foreach (var block in blocks) { try { if (block.prefabID == 2051113843 || block.prefabID == 3206987851) // square & triangle foundations only { // your code } } catch { continue; } }
