1. You can open them anywhere even if it's set to top tier only. Even opened it standing on a rock
     
  2. Maybe can work with economics ? So i do not know how add a image for one "Coin"on stack box
     
  3. I'd like to create a physical building for a bank - is there a way to restrict access to the banking function unless you are in this building - OR - a certain specified zone?
     
  4. Can grant the permission when the player enter in the zone and revoke when he exit with a ZoneManager no ?

    And its just a no real bank or this plugins use the box for stack the item player ?
     
  5. doest run in the actual version
    ...
     
  6. insane8472 updated Bank Manager with a new update entry:

    1.0.9

     
  7. Great stuff, a bit tricky to get started, but i think its working now :)
    maybe somebody who used it for a long time wants to write some additional instructions for dummies? :p
    tnx for the plugin
     
    Last edited by a moderator: Aug 31, 2016
  8. would be cool if you could add it to npc. that would really cool. then i could make a real bank in my server.
     
  9. So true! npc shop -> npc bank! more objects, less commands, thats the future of modded rust!
    and npcs are awesome objects, improving hand in hand with cooperating plugins like this one maybe soon? :)
    I never knew a single code in my life, but i will write a plugin, no matter what, because i have an idea and this comm'unity' is awesome! :p
     
  10. I will no longer use this plugin, its just not pretty enough for my server :p
    I might try to write a version for npc bankers, but i have plenty other things to figure out.. like wheres my keys and how does c# work ;)
     
  11. i really think its a shame to leave this plugin without adding the possibility to have a npc banker, since the hole functionality of the plugin is really great.
    here the hook in c#, copied from GUIShop.cs => 'Shops' is a class in the region 'default config', which gets searched for the matching npc-id to the npc which is used
    void OnUseNPC(BasePlayer npc, BasePlayer player) // gets called when a npc is used, returns the BasePlayer-infos of the used npc and the using player
    {
    if (!Shops.ContainsKey(npc.UserIDString)) return; // if Class 'Shops' does not contain the npc.UserIDString (=npc-id is not listed) then return
    ShowShop(player, npc.UserIDString, 0); // (else) do whatever you should do (call 'ShowShop' to open the specific npc shop for the specific player)
    }
    i am still learning c# as a total newb, and dont have any idea about lua, but i am sure its possible to add the npc-hook to this plugin.
    lua developers, please have a heart ;)
     
  12. Calytic added the NPC Hook to his Plugin :)
    Bank for Rust | Oxide
    i am very happy with my first NPC Banker in his salvaged suit :D
     
  13. insane8472 updated Bank Manager with a new update entry:

    1.1.0

     
  14. insane8472 updated Bank Manager with a new update entry:

    1.1.1

     
  15. xD now?! really?!
    Thank you very much insane8472 :) this plugin really rocks now for me!
     
  16. Been working on it for awhile now, the timing is just a coincidence. :)
     
  17. Great job i like your mod.. but i need bank with Economic mod . .. i prefer that the players pay for this service .
     
  18. As it can be used without "Rust: IO Clans"?
     
  19. not sure if the plugin is relying on it to laod, but if you dont use the 'clan bank' system, i dont see why it shouldnt work.
    i like this idea alot, awesome would be to automaticly take X credits per slot and hour. maybe hold the items back, if a players balance went to low to pay the fee, until he payes his "dept" to the bank.
    or the player can deposit items for free, but to take them out, he has to pay an amount, depending on the time he left the item in the bank.